Rust Dashboard46,860 playing

Rust Testserver [DEV MODE]

Offline 213.244.62.17:28015 checked 45d ago

moddedoxide

Players now

1of 10
Full
10%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

10% full

Rank

#13,043

no region published

7-day average

0

peak –

Last wipe

45d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2
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  3. 3
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    47/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
    37/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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  6. 6
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Quick answers

from the figures on this page

Server details

Is Rust Testserver [DEV MODE] online, and how reliable is it?

Rust Testserver [DEV MODE] is not online right now, and 45 days 5 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Rust Testserver [DEV MODE] run?

On Windows, Rust Testserver [DEV MODE] runs Rust network protocol 2633 and build 163794. You need the same protocol as the server to join. Steam updates your game for you.

Where is Rust Testserver [DEV MODE] located?

No region is published by Rust Testserver [DEV MODE]. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 213.244.62.17:28015 is where it lives.

Tags

Which Rust Dashboard lists and filters include Rust Testserver [DEV MODE]?

The Rust Dashboard lists that carry Rust Testserver [DEV MODE] are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Rust Testserver [DEV MODE] mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs163794 (Build): This one runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Rust Testserver [DEV MODE] as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Rust Testserver [DEV MODE]?

At the moment Rust Testserver [DEV MODE] is offline; it last showed 45 days 5 hours ago.

How does Rust Testserver [DEV MODE] rank against other Rust servers?

Ranked #13,043 on the last seven days of player hours, Rust Testserver [DEV MODE] is in the top – of all ranked servers.

Wipe days

What is the wipe schedule on Rust Testserver [DEV MODE]?

Rust Testserver [DEV MODE] has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 45 days 18 hours ago the current world was made.

Settings

What are the rules and settings on Rust Testserver [DEV MODE]?

The name of Rust Testserver [DEV MODE] gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does Rust Testserver [DEV MODE] run?

The map is procedural and the game generates it on Rust Testserver [DEV MODE].

Connect

How do I join Rust Testserver [DEV MODE]?

The console in Rust opens with F1, and client.connect 213.244.62.17:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Your game needs to be on the same version, protocol 2633, to get in.
cs163794
Build This one runs game build 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.