Rust Dashboard42,938 playing

4Netplayers Rust Server

Online 213.202.205.35:21200 checked 12m ago

moddedoxide

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 09:00Thu 06:00players each hour · 48 hours · UTC

Rank

#6,195

top 28%

7-day average

0

peak 1

Last wipe

4d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
00.250.50.75109:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    102/ 500
  2. 2
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    126/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    131/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    46/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    4/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    19/ 1000

Quick answers

from the figures on this page

Server details

Is 4Netplayers Rust Server online, and how reliable is it?

4Netplayers Rust Server is up and taking players now. Its reported uptime points to a restart roughly 22 hours ago. The last 4 full days show 99% uptime, with 95 hours up out of 96. Our records for it start on 24 October 2026, when Rust Dashboard first saw it.

Which version of Rust does 4Netplayers Rust Server run?

4Netplayers Rust Server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is 4Netplayers Rust Server located?

There is no region on 4Netplayers Rust Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 213.202.205.35:21200.

Does 4Netplayers Rust Server run smoothly?

Server fps averaged 30 over the last 48 hours and never dropped below 26. The world held as many as 90,107 entities, counting buildings, deployables and all the rest. It drew as much as 2,490 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include 4Netplayers Rust Server?

You'll find 4Netplayers Rust Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on 4Netplayers Rust Server mean?

The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from 4Netplayers Rust Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is 4Netplayers Rust Server?

4Netplayers Rust Server has 0 of its 10 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.

How does 4Netplayers Rust Server rank against other Rust servers?

Ranked #6,195 on the last seven days of player hours, 4Netplayers Rust Server is in the top 28% of all ranked servers.

Reset times

What is the wipe schedule on 4Netplayers Rust Server?

4Netplayers Rust Server has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 4 days 13 hours ago.

Map and rules

What are the rules and settings on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server gives no gather rate. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does 4Netplayers Rust Server run?

A procedural map of size 4,000 with seed 1234567890 is what 4Netplayers Rust Server runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join 4Netplayers Rust Server?

Type client.connect 213.202.205.35:21200 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server plays vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.