Rust Dashboard102,314 playing

Dannabell@4Netplayers

Online 213.202.205.23:21300 checked 13m ago

moddedoxide

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 18:00Thu 16:00players each hour · 48 hours · UTC

Rank

#4,167

top 19%

7-day average

0

peak 1

Last wipe

27d ago

no schedule published

Next wipe

7d 1h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 1hThu 5 Nov, 19:00 UTCFW
  • 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:31 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2
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  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    193/ 225
  4. 4
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    96/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is Dannabell@4Netplayers online, and how reliable is it?

Players can join Dannabell@4Netplayers: it is online. Its reported uptime points to a restart roughly 4 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does Dannabell@4Netplayers run?

Dannabell@4Netplayers runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Dannabell@4Netplayers located?

No region tag comes from Dannabell@4Netplayers. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 213.202.205.23:21300.

Does Dannabell@4Netplayers run smoothly?

Across the last 48 hours the average was 30 fps, with a floor of 28. At its highest the count reached 148,593 entities: buildings, deployables and the rest. It drew as much as 3,925 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include Dannabell@4Netplayers?

You'll find Dannabell@4Netplayers on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Dannabell@4Netplayers mean?

The browser in the game reads gmvanilla (Game mode): Vanilla survival is what runs here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Dannabell@4Netplayers as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is Dannabell@4Netplayers?

Dannabell@4Netplayers has 0 of its 10 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 18:00 UTC over the last 48 hours, when it averaged 1 players.

How does Dannabell@4Netplayers rank against other Rust servers?

Ranked #4,167 on the last seven days of player hours, Dannabell@4Netplayers is in the top 19% of all ranked servers.

Reset times

What does wipe day look like on Dannabell@4Netplayers?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 1 hours after it began.

What is the wipe schedule on Dannabell@4Netplayers?

The only wipe on Dannabell@4Netplayers is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 22 hours ago.

Settings

What are the rules and settings on Dannabell@4Netplayers?

The name of Dannabell@4Netplayers gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does Dannabell@4Netplayers run?

Dannabell@4Netplayers runs a procedural map of size 5,000 with seed 523218427, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join Dannabell@4Netplayers?

The console in Rust opens with F1, and client.connect 213.202.205.23:21300 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is what runs here.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.