Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 13m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 19%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 149/ 500
- 2 127/ 100
- 3 193/ 225
- 4 96/ 700
- 5 225/ 700
- 6 345/ 350
Quick answers
from the figures on this pageServer
Is Dannabell@4Netplayers online, and how reliable is it?
Players can join Dannabell@4Netplayers: it is online. Its reported uptime points to a restart roughly 4 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Dannabell@4Netplayers run?
Dannabell@4Netplayers runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Dannabell@4Netplayers located?
No region tag comes from Dannabell@4Netplayers. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 213.202.205.23:21300.
Does Dannabell@4Netplayers run smoothly?
Across the last 48 hours the average was 30 fps, with a floor of 28. At its highest the count reached 148,593 entities: buildings, deployables and the rest. It drew as much as 3,925 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include Dannabell@4Netplayers?
You'll find Dannabell@4Netplayers on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dannabell@4Netplayers mean?
The browser in the game reads gmvanilla (Game mode): Vanilla survival is what runs here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Dannabell@4Netplayers as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Dannabell@4Netplayers?
Dannabell@4Netplayers has 0 of its 10 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 18:00 UTC over the last 48 hours, when it averaged 1 players.
How does Dannabell@4Netplayers rank against other Rust servers?
Ranked #4,167 on the last seven days of player hours, Dannabell@4Netplayers is in the top 19% of all ranked servers.
Reset times
What does wipe day look like on Dannabell@4Netplayers?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 1 hours after it began.
What is the wipe schedule on Dannabell@4Netplayers?
The only wipe on Dannabell@4Netplayers is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 22 hours ago.
Settings
What are the rules and settings on Dannabell@4Netplayers?
The name of Dannabell@4Netplayers gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does Dannabell@4Netplayers run?
Dannabell@4Netplayers runs a procedural map of size 5,000 with seed 523218427, made by the game. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join Dannabell@4Netplayers?
The console in Rust opens with F1, and client.connect 213.202.205.23:21300 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.