Rust Dashboard65,278 playing

4Netplayers-5400HalleinGoesRust

Online 213.202.203.53:28015 checked 8m ago

moddedoxide

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

0% full

Tue 12:00Thu 10:00players each hour · 48 hours · UTC

Rank

#6,602

top 30%

7-day average

0

peak 2

Last wipe

21d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:29 UTC21d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is 4Netplayers-5400HalleinGoesRust online, and how reliable is it?

4Netplayers-5400HalleinGoesRust is up and taking players now. The uptime it reports puts its last restart about 27 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 6 October 2026.

Which version of Rust does 4Netplayers-5400HalleinGoesRust run?

On Linux, 4Netplayers-5400HalleinGoesRust runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is 4Netplayers-5400HalleinGoesRust located?

No region tag comes from 4Netplayers-5400HalleinGoesRust. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 213.202.203.53:28015.

Does 4Netplayers-5400HalleinGoesRust run smoothly?

Across the last 48 hours the average was 28 fps, with a floor of 21. Buildings, deployables and everything else added up to a peak of 800,697 entities. At its highest, it took 9,293 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include 4Netplayers-5400HalleinGoesRust?

You'll find 4Netplayers-5400HalleinGoesRust on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on 4Netplayers-5400HalleinGoesRust mean?

The game's server browser reads these tags from 4Netplayers-5400HalleinGoesRust: gmvanilla (Game mode): This server plays vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is 4Netplayers-5400HalleinGoesRust?

As things stand, 0 players are on 4Netplayers-5400HalleinGoesRust, which holds 10 slots. Over seven days the mean is 0 players and the peak is 2. It was busiest at 15:00 UTC over the last 48 hours, when it averaged 1 players.

How does 4Netplayers-5400HalleinGoesRust rank against other Rust servers?

Ranked #6,602 on the last seven days of player hours, 4Netplayers-5400HalleinGoesRust is in the top 30% of all ranked servers.

Wipe schedule

What does wipe day look like on 4Netplayers-5400HalleinGoesRust?

The average busiest point of its recent wipes was 3 players. 25 hours into the latest wipe the crowd peaked.

What is the wipe schedule on 4Netplayers-5400HalleinGoesRust?

Too few wipes are on record for 4Netplayers-5400HalleinGoesRust to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 18 hours ago the current world was made.

Rules

What are the rules and settings on 4Netplayers-5400HalleinGoesRust?

You will not find a gather rate in the name of 4Netplayers-5400HalleinGoesRust. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does 4Netplayers-5400HalleinGoesRust run?

4Netplayers-5400HalleinGoesRust runs a procedural map of size 4,500 with seed 1234567890, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

How to join

How do I join 4Netplayers-5400HalleinGoesRust?

The console in Rust opens with F1, and client.connect 213.202.203.53:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server plays vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.