Rust Dashboard43,541 playing

Local Staging Test

Offline 213.193.252.202:28015 checked 27d ago

moddedoxide

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#16,608

top 70%

7-day average

0

peak –

Last wipe

28d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2
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  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    151/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    45/ 700
  5. 5
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    5/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    19/ 1000

Quick answers

from the figures on this page

Server

Is Local Staging Test online, and how reliable is it?

Local Staging Test is not online right now, and 27 days 22 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 1 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Local Staging Test run?

Local Staging Test runs Rust network protocol 2634 and build 166427, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Local Staging Test located?

There is no region on Local Staging Test. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 213.193.252.202:28015.

Tags, lists

Which Rust Dashboard lists and filters include Local Staging Test?

The Rust Dashboard lists that carry Local Staging Test are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Local Staging Test mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166427 (Build): The game build is 166427; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from Local Staging Test as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Local Staging Test?

The last sighting of Local Staging Test was 27 days 22 hours ago; it is offline right now.

How does Local Staging Test rank against other Rust servers?

Ranked #16,608 on the last seven days of player hours, Local Staging Test is in the top 70% of all ranked servers.

Wipe schedule

What is the wipe schedule on Local Staging Test?

Too few wipes are on record for Local Staging Test to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 28 days 11 hours ago.

Settings

What are the rules and settings on Local Staging Test?

You will not find a gather rate in the name of Local Staging Test. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does Local Staging Test run?

A procedural map is what Local Staging Test runs, generated by the game.

Join

How do I join Local Staging Test?

Type client.connect 213.193.252.202:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166427,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166427
Build The game build is 166427.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.