Rust Dashboard31,880 playing

DeadZone Vanilla | Monthly | EU | LARGE

Online EU 212.4.138.244:28041 checked 12m ago

monthly wipes moddedcarbon

Players now

Live
1of 100
Full
1%
In queue
0
Peak, 48 hours
2
Peak, 7 days
7

1% full

Tue 06:00Thu 04:00players each hour · 48 hours · UTC

Rank

#3,095

top 14% · #1161 in EU

7-day average

1

peak 7

Last wipe

27d ago

monthly schedule

Next wipe

7d 13h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5206:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 13hThu 5 Nov, 19:00 UTCFW
  • 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:44 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    19/ 700
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Quick answers

from the figures on this page

Server details

Is DeadZone Vanilla | Monthly | EU | LARGE online, and how reliable is it?

Right now DeadZone Vanilla | Monthly | EU | LARGE is running. About 1 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 155 of 168 hours were online: 92%. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does DeadZone Vanilla | Monthly | EU | LARGE run?

Rust network protocol 2635 and build 168909 is running on DeadZone Vanilla | Monthly | EU | LARGE, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is DeadZone Vanilla | Monthly | EU | LARGE located?

The EU tag is how DeadZone Vanilla | Monthly | EU | LARGE places itself in Europe. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 212.4.138.244:28041.

Does DeadZone Vanilla | Monthly | EU | LARGE run smoothly?

Across the last 48 hours the average was 50 fps, with a floor of 49. At its highest the count reached 115,412 entities: buildings, deployables and the rest. Memory use peaked at 4,013 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include DeadZone Vanilla | Monthly | EU | LARGE?

You'll find DeadZone Vanilla | Monthly | EU | LARGE on these themed lists at Rust Dashboard: Europe's Rust servers, live and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on DeadZone Vanilla | Monthly | EU | LARGE mean?

The game's server browser reads these tags from DeadZone Vanilla | Monthly | EU | LARGE: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): 100 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is DeadZone Vanilla | Monthly | EU | LARGE?

As things stand, 1 players are on DeadZone Vanilla | Monthly | EU | LARGE, which holds 100 slots. Averaged across the last seven days: 1 players, peaking at 7. The busiest point in the last 48 hours was 19:00 UTC, averaging 2 players.

How does DeadZone Vanilla | Monthly | EU | LARGE rank against other Rust servers?

DeadZone Vanilla | Monthly | EU | LARGE holds #3,095 for player hours across seven days, #1,161 in Europe, in the top 14% of all ranked servers.

Reset times

What does wipe day look like on DeadZone Vanilla | Monthly | EU | LARGE?

The average busiest point of its recent wipes was 3 players. Peak crowd on the latest wipe came 41 hours after it began.

What is the wipe schedule on DeadZone Vanilla | Monthly | EU | LARGE?

Once a month DeadZone Vanilla | Monthly | EU | LARGE wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world now in play was generated 27 days 11 hours ago. Wipes are listed as monthly in its tags.

Rules

What are the rules and settings on DeadZone Vanilla | Monthly | EU | LARGE?

No gather rate appears in the name of DeadZone Vanilla | Monthly | EU | LARGE. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does DeadZone Vanilla | Monthly | EU | LARGE run?

DeadZone Vanilla | Monthly | EU | LARGE runs a procedural map of size 4,250 with seed 2026, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join DeadZone Vanilla | Monthly | EU | LARGE?

Type client.connect 212.4.138.244:28041 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://dzrust.eu/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players 100 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the day, and this server wipes once a month.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon This one runs Carbon for plugins.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.