Pelican Test
Offline 212.247.125.89:27015 checked 15d ago
Players now
- Full
- 2%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
2% full
Rank
top 66%
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 90/ 700
- 2 226/ 700
- 3 32/ 1000
- 4 136/ 1000
- 5 323/ 1000
- 6 452/ 1000
Quick answers
from the figures on this pageServer
Is Pelican Test online, and how reliable is it?
The server is down at the moment. Its last sighting was 15 days 17 hours ago: Pelican Test. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 14 October 2026.
Which version of Rust does Pelican Test run?
Rust network protocol 2634 and build 167781 is running on Pelican Test, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Pelican Test located?
There is no region on Pelican Test. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 212.247.125.89:27015.
Lists
Which Rust Dashboard lists and filters include Pelican Test?
The Rust Dashboard lists that carry Pelican Test are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Pelican Test mean?
The game's server browser reads these tags from Pelican Test: gmvanilla (Game mode): Vanilla survival is what runs here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is Pelican Test?
The last sighting of Pelican Test was 15 days 17 hours ago; it is offline right now.
How does Pelican Test rank against other Rust servers?
Ranked #14,234 on the last seven days of player hours, Pelican Test is in the top 66% of all ranked servers.
Wipe schedule
What is the wipe schedule on Pelican Test?
Estimating from the force wipe gives the next wipe for Pelican Test. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 15 days 17 hours ago the current world was made. A monthly wipe schedule is set out in its tags.
Rules
What are the rules and settings on Pelican Test?
The name of Pelican Test gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. Vanilla is the label it uses: facepunch's game, unaltered in rates, kits and rules. Valve's VAC anti-cheat runs here.
Which map does Pelican Test run?
A procedural map is what Pelican Test runs, generated by the game.
How to join
How do I join Pelican Test?
Type client.connect 212.247.125.89:27015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.