FunDev Coming Soon...
Online 212.22.93.98:28054 checked 8m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 63%
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
- 8d 16hThu 5 Nov, 19:00 UTCFW
- 36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC14d ago | 1 | – | running | 1 |
| Mon 5 Oct, 17:54 UTC22d ago | 1 | halved by day 1 | 8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 7/ 700
- 2 2/ 1000
- 3 1/ 1000
- 4 7/ 1000
- 5 19/ 700
- 6 0/ 1000
Quick answers
from the figures on this pageServer details
Is FunDev Coming Soon... online, and how reliable is it?
Players can join FunDev Coming Soon...: it is online. The uptime it reports puts its last restart about 14 days 5 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. Our records for it start on 5 October 2026, when Rust Dashboard first saw it.
Which version of Rust does FunDev Coming Soon... run?
FunDev Coming Soon... runs Rust network protocol 2634 and build 166652, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is FunDev Coming Soon... located?
No region tag comes from FunDev Coming Soon.... Rust Dashboard takes the location a server gives; the machine's real position is not checked. 212.22.93.98:28054 is where it lives.
Does FunDev Coming Soon... run smoothly?
Server fps averaged 64 over the last 48 hours and never dropped below 28. At its highest the count reached 8,221 entities: buildings, deployables and the rest. It drew as much as 1,983 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include FunDev Coming Soon...?
The Rust Dashboard lists that carry FunDev Coming Soon... are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on FunDev Coming Soon... mean?
The game's server browser reads these tags from FunDev Coming Soon...: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): This one runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is FunDev Coming Soon...?
As things stand, 0 players are on FunDev Coming Soon..., which holds 10 slots. Over seven days the mean is 0 players and the peak is 1.
How does FunDev Coming Soon... rank against other Rust servers?
Player hours over seven days put FunDev Coming Soon... at #14,089, in the top 63% of all ranked servers.
Reset times
What does wipe day look like on FunDev Coming Soon...?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on FunDev Coming Soon...?
The only wipe on FunDev Coming Soon... is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 14 days 7 hours ago. A monthly wipe schedule is set out in its tags.
Map and rules
What are the rules and settings on FunDev Coming Soon...?
No gather rate appears in the name of FunDev Coming Soon.... The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. Valve's VAC anti-cheat runs here.
Which map does FunDev Coming Soon... run?
The game generates the procedural map on FunDev Coming Soon..., size 1,600 with seed 1337. This page links to RustMaps, where the map looks the same for its size and seed.
Join
How do I join FunDev Coming Soon...?
Type client.connect 212.22.93.98:28054 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.