Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 6
- Peak, 7 days
- 10
0% full
Rank
top 9% · #764 in EU
7-day average
peak 10
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 07:01 UTC22d ago | 9 | – | running | 1 |
| Fri 2 Oct, 11:29 UTC26d ago | 13 | held half | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 137/ 200
- 2 78/ 200
- 3 22/ 350
- 4 47/ 400
- 5 37/ 100
- 6 28/ 300
Quick answers
from the figures on this pageServer
Is Magic World #1 - Long (Classic x1 | Vanilla) online, and how reliable is it?
Right now Magic World #1 - Long (Classic x1 | Vanilla) is running. The uptime it reports puts its last restart about 3 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Magic World #1 - Long (Classic x1 | Vanilla) run?
Magic World #1 - Long (Classic x1 | Vanilla) runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Magic World #1 - Long (Classic x1 | Vanilla) located?
In Europe, Magic World #1 - Long (Classic x1 | Vanilla) lists itself with the EU tag. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 212.22.93.15:28024.
Does Magic World #1 - Long (Classic x1 | Vanilla) run smoothly?
Across the last 48 hours the average was 33 fps, with a floor of 23. At its highest the count reached 226,993 entities: buildings, deployables and the rest. It drew as much as 5,317 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include Magic World #1 - Long (Classic x1 | Vanilla)?
You'll find Magic World #1 - Long (Classic x1 | Vanilla) on these themed lists at Rust Dashboard: Best Rust community servers, Europe's Rust servers, live and Vanilla Rust servers. You'll find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
What do the server tags on Magic World #1 - Long (Classic x1 | Vanilla) mean?
These are the tags Magic World #1 - Long (Classic x1 | Vanilla) publishes, read by the game's server browser: gmvanilla (Game mode): This server plays vanilla survival; mp300 (Max players): 300 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); EU (Europe): The server browser lists it under Europe; jp0 (Custom tag): A plugin or the owner added this tag, not the game's standard set. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Magic World #1 - Long (Classic x1 | Vanilla)?
Magic World #1 - Long (Classic x1 | Vanilla) has 0 of its 300 slots filled at the moment. Its seven-day average is 2 players, and it reached 10 at the highest. It was busiest at 13:00 UTC over the last 48 hours, when it averaged 6 players.
How does Magic World #1 - Long (Classic x1 | Vanilla) rank against other Rust servers?
Magic World #1 - Long (Classic x1 | Vanilla) holds #1,964 for player hours across seven days, #764 in Europe, in the top 9% of all ranked servers.
Wipe days
What does wipe day look like on Magic World #1 - Long (Classic x1 | Vanilla)?
The average busiest point of its recent wipes was 11 players. Peak crowd on the latest wipe came 12 hours after it began. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on Magic World #1 - Long (Classic x1 | Vanilla)?
Once a month Magic World #1 - Long (Classic x1 | Vanilla) wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 22 days 22 hours ago the current world was made. Wipes are listed as monthly in its tags.
Map and rules
What are the rules and settings on Magic World #1 - Long (Classic x1 | Vanilla)?
The name says Magic World #1 - Long (Classic x1 | Vanilla) runs 1x gather. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Community. Oxide plugins are loaded. By its own description it is vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. The anti-cheat from Valve, VAC, is active.
Which map does Magic World #1 - Long (Classic x1 | Vanilla) run?
A procedural map of size 4,500 with seed 1615018777 is what Magic World #1 - Long (Classic x1 | Vanilla) runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join Magic World #1 - Long (Classic x1 | Vanilla)?
The console in Rust opens with F1, and client.connect 212.22.93.15:28024 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://magic-world.gamestores.app.
