Rust Dashboard67,749 playing

Local Rust Dev

Offline 212.142.65.126:28015 checked 6d ago

moddedcarbon

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,318

top 69%

7-day average

0

peak –

Last wipe

24d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:24 UTC24d ago 1 – running 0
Sat 3 Oct, 17:01 UTC25d ago 1 – 1.1 days 0
Fri 2 Oct, 19:26 UTC26d ago 1 – 0.9 days 0
Sun 27 Sep, 13:10 UTC31d ago 0 – 5.3 days 0
Fri 25 Sep, 20:09 UTC33d ago 1 – 1.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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  5. 5
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Quick answers

from the figures on this page

About

Is Local Rust Dev online, and how reliable is it?

The server is down at the moment. Its last sighting was 6 days 21 hours ago: Local Rust Dev. It was online 1% of the last 7 full days, which is 2 of 168 hours. Rust Dashboard logged it for the first time on 19 September 2026.

Which version of Rust does Local Rust Dev run?

On Windows, Local Rust Dev runs Rust network protocol 2634 and build 167781. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Local Rust Dev located?

No region tag comes from Local Rust Dev. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 212.142.65.126:28015 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include Local Rust Dev?

The Rust Dashboard lists that carry Local Rust Dev are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Local Rust Dev mean?

The game's server browser reads these tags from Local Rust Dev: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon handles the plugins on this server. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Local Rust Dev?

The last sighting of Local Rust Dev was 6 days 21 hours ago; it is offline right now. The seven-day average for this server is 0 players.

How does Local Rust Dev rank against other Rust servers?

Ranked #15,318 on the last seven days of player hours, Local Rust Dev is in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Local Rust Dev?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on Local Rust Dev?

There is no next wipe to predict: Local Rust Dev wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 24 days 17 hours ago.

Rules

What are the rules and settings on Local Rust Dev?

You will not find a gather rate in the name of Local Rust Dev. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does Local Rust Dev run?

The game generates the map on Local Rust Dev, which is procedural.

How to join

How do I join Local Rust Dev?

Type client.connect 212.142.65.126:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build This one runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.