Server_217_DevBlog
Offline 212.110.152.61:28015 checked 8d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC29d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC31d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC32d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 59/ 500
- 2 122/ 100
- 3 93/ 225
- 4 31/ 700
- 5 3/ 200
- 6 9/ 1000
Quick answers
from the figures on this pageAbout
Is Server_217_DevBlog online, and how reliable is it?
The server is down at the moment. Its last sighting was 8 days 19 hours ago: Server_217_DevBlog. Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 26 September 2026.
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 is running on Server_217_DevBlog, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Server_217_DevBlog located?
There is no region on Server_217_DevBlog. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 212.110.152.61:28015.
Tags, lists
Which Rust Dashboard lists and filters include Server_217_DevBlog?
The Rust Dashboard lists that carry Server_217_DevBlog are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): The server has 10 slots; v2183 (Protocol): The game protocol is 2183; your build has to match it to join; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): Modded is where it sits: plugins or settings change how the game plays; h5e7466bf (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it; stok (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Server_217_DevBlog?
At the moment Server_217_DevBlog is offline; it last showed 8 days 19 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
Player hours over seven days put Server_217_DevBlog at #15,347, in the top 70% of all ranked servers.
Wipe schedule
What does wipe day look like on Server_217_DevBlog?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Server_217_DevBlog?
There is no next wipe to predict: Server_217_DevBlog wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 29 days 19 hours ago the current world was made.
Map and rules
What are the rules and settings on Server_217_DevBlog?
The name of Server_217_DevBlog gives no gather rate. A group limit is not listed. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. VAC is off: that is Valve's anti-cheat.
Which map does Server_217_DevBlog run?
The game generates the map on Server_217_DevBlog, which is procedural.
Join
How do I join Server_217_DevBlog?
The console in Rust opens with F1, and client.connect 212.110.152.61:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.