Rust Dashboard33,784 playing

Rust TestServer

Online 211.106.63.210:28015 checked 8m ago

oxide

Players now

Live
2of 50
Full
4%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

4% full

Tue 07:00Thu 05:00players each hour · 48 hours · UTC

Rank

#8,039

top 36%

7-day average

0

peak 2

Last wipe

7h ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeakWipe
00.511.5207:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 22:59 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020007:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 22:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:59 UTC7h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average
    171/ 250
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    177/ 200
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    18/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average
    14/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
    16/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
    87/ 200

Quick answers

from the figures on this page

Server

Is Rust TestServer online, and how reliable is it?

Players can join Rust TestServer: it is online. About 6 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 14 October 2026.

Which version of Rust does Rust TestServer run?

On Windows, Rust TestServer runs Rust network protocol 2635 and build 167781. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Rust TestServer located?

There is no region on Rust TestServer. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 211.106.63.210:28015.

Does Rust TestServer run smoothly?

Across the last 48 hours the average was 100 fps, with a floor of 60. At its highest the count reached 188,809 entities: buildings, deployables and the rest. Memory use peaked at 8,408 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include Rust TestServer?

You'll find Rust TestServer on these themed lists at Rust Dashboard: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Rust TestServer mean?

The game's server browser reads these tags from Rust TestServer: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod). The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Rust TestServer?

2 players are playing on Rust TestServer right now, out of 50 slots. Averaged across the last seven days: 0 players, peaking at 2. It was busiest at 02:00 UTC over the last 48 hours, when it averaged 2 players.

How does Rust TestServer rank against other Rust servers?

Ranked #8,039 on the last seven days of player hours, Rust TestServer is in the top 36% of all ranked servers.

Reset times

What is the wipe schedule on Rust TestServer?

The record holds too few of Rust TestServer's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 7 hours ago.

Rules

What are the rules and settings on Rust TestServer?

You will not find a gather rate in the name of Rust TestServer. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. You will find it under Community in the server browser. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does Rust TestServer run?

A procedural map of size 4,250 with seed 856364890 is what Rust TestServer runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join Rust TestServer?

The console in Rust opens with F1, and client.connect 211.106.63.210:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.