Rust Dashboard39,508 playing

RustyJay | 3x | Mymini | Buildable Deep Sea

Offline 209.147.107.30:28015 checked 1d ago

3x moddedcarbon

Players now

0of 150
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Mon 17:00Mon 21:00players each hour · 48 hours · UTC

Rank

#14,724

top 66%

7-day average

0

peak 1

Last wipe

26d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75117:0018:0019:0020:0021:00

Hourly average and peak, UTC.

Server performance

010020030040017:0018:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW26d ago 1 – running 0
Tue 22 Sep, 23:08 UTC35d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC39d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    AlexRust X2 WIPE 23.10EU · groups of 30+ · 2x · weekly · 5 on average
    7/ 100
  2. 2
    SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1EU · groups of 48+ · 5x · weekly · 2 on average
    1/ 100
  3. 3
    [PVE]AMIGOS X5EU · groups of 10+ · 5x · biweekly · 1 on average
    0/ 100
  4. 4 53/ 999
  5. 5 170/ 999
  6. 6 58/ 150

Quick answers

from the figures on this page

Server details

Is RustyJay | 3x | Mymini | Buildable Deep Sea online, and how reliable is it?

The server is down at the moment. Its last sighting was 29 hours ago: RustyJay | 3x | Mymini | Buildable Deep Sea. The uptime it reports puts its last restart about 1 hours ago. Over the last 7 full days, 5 of 168 hours were online: 3%. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does RustyJay | 3x | Mymini | Buildable Deep Sea run?

On Windows, RustyJay | 3x | Mymini | Buildable Deep Sea runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RustyJay | 3x | Mymini | Buildable Deep Sea located?

No region tag comes from RustyJay | 3x | Mymini | Buildable Deep Sea. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 209.147.107.30:28015 is where it lives.

Does RustyJay | 3x | Mymini | Buildable Deep Sea run smoothly?

Across the last 48 hours the average was 149 fps, with a floor of 18. The world held as many as 95,326 entities, counting buildings, deployables and all the rest. It drew as much as 1,844 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.

Tags

Which Rust Dashboard lists and filters include RustyJay | 3x | Mymini | Buildable Deep Sea?

These Rust Dashboard lists include RustyJay | 3x | Mymini | Buildable Deep Sea: 3x Rust servers, live, Rust build and creative servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

What do the server tags on RustyJay | 3x | Mymini | Buildable Deep Sea mean?

These are the tags RustyJay | 3x | Mymini | Buildable Deep Sea publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp150 (Max players): It holds 150 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is RustyJay | 3x | Mymini | Buildable Deep Sea?

The last sighting of RustyJay | 3x | Mymini | Buildable Deep Sea was 29 hours ago; it is offline right now. Its seven-day average is 0 players, and it reached 1 at the highest. Across the last 48 hours, the peak came at 21:00 UTC with an average of 0 players.

How does RustyJay | 3x | Mymini | Buildable Deep Sea rank against other Rust servers?

Player hours over seven days put RustyJay | 3x | Mymini | Buildable Deep Sea at #14,724, in the top 66% of all ranked servers.

Wipe days

What does wipe day look like on RustyJay | 3x | Mymini | Buildable Deep Sea?

The average busiest point of its recent wipes was 1 players. 20 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.

What is the wipe schedule on RustyJay | 3x | Mymini | Buildable Deep Sea?

There is no next wipe to predict: RustyJay | 3x | Mymini | Buildable Deep Sea wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 26 days 9 hours ago.

Rules

What are the rules and settings on RustyJay | 3x | Mymini | Buildable Deep Sea?

The name says RustyJay | 3x | Mymini | Buildable Deep Sea runs 3x gather. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. Valve's VAC anti-cheat runs here.

Which map does RustyJay | 3x | Mymini | Buildable Deep Sea run?

RustyJay | 3x | Mymini | Buildable Deep Sea runs a procedural map of size 4,050 with seed 6452317, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join RustyJay | 3x | Mymini | Buildable Deep Sea?

Type client.connect 209.147.107.30:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp150
Max players It holds 150 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.