| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 11m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1492 in NA
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC28d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 135/ 200
- 2 9/ 200
- 3 0/ 100
- 4 2/ 100
- 5 0/ 200
- 6 0/ 100
Quick answers
from the figures on this pageServer
Is | DEV | USAF Battlefield online, and how reliable is it?
Right now | DEV | USAF Battlefield is running. About 7 days 2 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does | DEV | USAF Battlefield run?
Rust network protocol 2634 and build 166652 is running on | DEV | USAF Battlefield, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is | DEV | USAF Battlefield located?
In North America, | DEV | USAF Battlefield lists itself with the NA tag. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 208.84.102.73:27015.
Does | DEV | USAF Battlefield run smoothly?
The last 48 hours gave an average of 143 server fps, and it never went under 105. Buildings, deployables and everything else added up to a peak of 210,080 entities. Memory use peaked at 5,872 MB. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include | DEV | USAF Battlefield?
You'll find | DEV | USAF Battlefield on these themed lists at Rust Dashboard: Rust battlefield servers, North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on | DEV | USAF Battlefield mean?
These are the tags | DEV | USAF Battlefield publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp40 (Max players): 40 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): This one runs Carbon for plugins; modded (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): North America is where the server browser puts it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is | DEV | USAF Battlefield?
| DEV | USAF Battlefield has 0 of its 40 slots filled at the moment. The mean over seven days is 0 players.
How does | DEV | USAF Battlefield rank against other Rust servers?
| DEV | USAF Battlefield holds #15,273 for player hours across seven days, #1,492 in North America, in the top 69% of all ranked servers.
Reset times
What does wipe day look like on | DEV | USAF Battlefield?
The average busiest point of its recent wipes was 2 players. 23 hours into the latest wipe the crowd peaked.
What is the wipe schedule on | DEV | USAF Battlefield?
| DEV | USAF Battlefield has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 28 days 4 hours ago.
Settings
What are the rules and settings on | DEV | USAF Battlefield?
You will not find a gather rate in the name of | DEV | USAF Battlefield. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.
Which map does | DEV | USAF Battlefield run?
The game generates the procedural map on | DEV | USAF Battlefield, size 6,000 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join | DEV | USAF Battlefield?
The console in Rust opens with F1, and client.connect 208.84.102.73:27015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.