Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:35 UTC29d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 33/ 500
- 2 134/ 100
- 3 54/ 225
- 4 14/ 700
- 5 53/ 700
- 6 49/ 200
Quick answers
from the figures on this pageServer details
Is [GNG] Development Server | Staging & Plugin Testing online, and how reliable is it?
Players can join [GNG] Development Server | Staging & Plugin Testing: it is online. About 10 days 17 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does [GNG] Development Server | Staging & Plugin Testing run?
Rust network protocol 2634 and build 166406 is running on [GNG] Development Server | Staging & Plugin Testing, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.
Where is [GNG] Development Server | Staging & Plugin Testing located?
There is no region on [GNG] Development Server | Staging & Plugin Testing. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 208.73.203.30:7781 is where it lives.
Does [GNG] Development Server | Staging & Plugin Testing run smoothly?
Across the last 48 hours the average was 205 fps, with a floor of 186. Buildings, deployables and everything else added up to a peak of 47,230 entities. It drew as much as 4,350 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include [GNG] Development Server | Staging & Plugin Testing?
You'll find [GNG] Development Server | Staging & Plugin Testing on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?
These are the tags [GNG] Development Server | Staging & Plugin Testing publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166406 (Build): The game build is 166406; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is [GNG] Development Server | Staging & Plugin Testing?
0 players are playing on [GNG] Development Server | Staging & Plugin Testing right now, out of 2 slots. The mean over seven days is 0 players.
How does [GNG] Development Server | Staging & Plugin Testing rank against other Rust servers?
Ranked #15,273 on the last seven days of player hours, [GNG] Development Server | Staging & Plugin Testing is in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on [GNG] Development Server | Staging & Plugin Testing?
The average busiest point of its recent wipes was 3 players. On the latest wipe, 11 hours passed before the crowd peaked.
What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?
Too few wipes are on record for [GNG] Development Server | Staging & Plugin Testing to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 29 days 12 hours ago.
Rules
What are the rules and settings on [GNG] Development Server | Staging & Plugin Testing?
The name of [GNG] Development Server | Staging & Plugin Testing gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does [GNG] Development Server | Staging & Plugin Testing run?
The game generates the procedural map on [GNG] Development Server | Staging & Plugin Testing, size 3,000 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join [GNG] Development Server | Staging & Plugin Testing?
Type client.connect 208.73.203.30:7781 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://www.greatnorthgaming.com is where its website lives.
