№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 3
- Peak, 7 days
- 6
0% full
Rank
top 15%
7-day average
peak 6
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence
Coming wipes
- 8d 12hThu 5 Nov, 19:00 UTCFW
- 36d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW26d ago | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 13/ 100
- 2 4/ 100
- 3 5/ 200
- 4 1/ 40
- 5 0/ 35
- 6 0/ 100
Quick answers
from the figures on this pageServer
Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases online, and how reliable is it?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is up and taking players now. Its reported uptime points to a restart roughly 16 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases located?
No region is published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 208.52.153.33:28079 is where it lives.
Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run smoothly?
Across the last 48 hours the average was 30 fps, with a floor of 30. The world held as many as 139,651 entities, counting buildings, deployables and all the rest. Memory use peaked at 5,189 MB. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
You'll find №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on these themed lists at Rust Dashboard: Rust build and creative servers, Creative Rust servers, Rust roleplay servers, Rust servers with zombies in the name and Modded Rust servers, live now. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases mean?
These are the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): No gathering here; it is sandbox building, and you build what you want; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
0 players are playing on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases right now, out of 40 slots. Over seven days the mean is 1 players and the peak is 6. Across the last 48 hours, the peak came at 10:00 UTC with an average of 2 players.
How does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases rank against other Rust servers?
Player hours over seven days put №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #3,238, in the top 15% of all ranked servers.
Wipe days
What does wipe day look like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Its recent wipes averaged a peak of 10 players. Peak crowd on the latest wipe came 26 hours after it began.
What is the wipe schedule on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Wipes come once a month on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, in step with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 26 days 10 hours ago. Wipes are listed as monthly in its tags.
Settings
What are the rules and settings on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
You will not find a gather rate in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The group limit is 8 players, which is the game's default. build & creative is the mode here, no gathering, just sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Vanilla is the label it uses: facepunch's game, unaltered in rates, kits and rules. VAC is on: that is Valve's anti-cheat.
Which map does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs a procedural map of size 4,250 with seed 1704574028, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The console in Rust opens with F1, and client.connect 208.52.153.33:28079 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://d2s.tebex.io/.