Rust Dashboard36,352 playing

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

Online 208.52.153.33:28049 checked 9m ago

monthly wipes vanillamoddedoxide

Players now

Live
3of 60
Full
5%
In queue
0
Peak, 48 hours
3
Peak, 7 days
6

5% full

Tue 03:00Thu 01:00players each hour · 48 hours · UTC

Rank

#3,674

top 16%

7-day average

1

peak 6

Last wipe

27d ago

monthly schedule

Next wipe

7d 16h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

6wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 16hThu 5 Nov, 19:00 UTCFW
  • 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server details

Is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events online, and how reliable is it?

Players can join №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events: it is online. About 13 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?

Rust network protocol 2635 and build 168909 is running on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events located?

No region is published by №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 208.52.153.33:28049 is where it lives.

Does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run smoothly?

The last 48 hours gave an average of 30 server fps, and it never went under 30. The world held as many as 110,762 entities, counting buildings, deployables and all the rest. It drew as much as 3,800 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

You'll find №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events on these themed lists at Rust Dashboard: Rust build and creative servers, Creative Rust servers, Rust roleplay servers, Rust servers with zombies in the name and Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp60 (Max players): 60 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): Build freely in sandbox style, with no gathering at all; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

As things stand, 3 players are on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, which holds 60 slots. Averaged across the last seven days: 1 players, peaking at 6. It was busiest at 01:00 UTC over the last 48 hours, when it averaged 3 players.

How does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events rank against other Rust servers?

Ranked #3,674 on the last seven days of player hours, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is in the top 16% of all ranked servers.

Wipe schedule

What does wipe day look like on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Its recent wipes averaged a peak of 6 players. 36 hours into the latest wipe the crowd peaked.

What is the wipe schedule on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

The only wipe on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 27 days 7 hours ago. The tags carry a wipe schedule of once a month.

Rules

What are the rules and settings on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

No gather rate appears in the name of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. 8 players per group is the game's default, and that is the cap here. It runs build & creative, no gathering, just sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The server describes itself as vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. The anti-cheat from Valve, VAC, is not active.

Which map does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?

The game generates the procedural map on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, size 4,000 with seed 1903718342. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Type client.connect 208.52.153.33:28049 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://d2s.tebex.io/ is where its website lives.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp60
Max players 60 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Once a month it wipes, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla This is the game as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^r
Roleplay Roleplay is the focus here.
^c
Creative Build freely in sandbox style, with no gathering at all.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.