Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 13m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC25d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC34d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC35d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC37d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 71/ 700
- 2 21/ 1000
- 3 223/ 700
- 4 92/ 1000
- 5 12/ 1000
- 6 225/ 1000
Quick answers
from the figures on this pageServer
Is Freddies Hell Re-Run online, and how reliable is it?
Right now Freddies Hell Re-Run is running. Its reported uptime points to a restart roughly 40 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 21 September 2026.
Which version of Rust does Freddies Hell Re-Run run?
Rust network protocol 2634 and build 167398 is running on Freddies Hell Re-Run, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is Freddies Hell Re-Run located?
No region tag comes from Freddies Hell Re-Run. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 208.52.146.13:10015.
Does Freddies Hell Re-Run run smoothly?
Across the last 48 hours the average was 109 fps, with a floor of 76. Buildings, deployables and everything else added up to a peak of 57,673 entities. Memory use peaked at 4,737 MB. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include Freddies Hell Re-Run?
These Rust Dashboard lists include Freddies Hell Re-Run: Modded Rust servers, live now. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Freddies Hell Re-Run mean?
These are the tags Freddies Hell Re-Run publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is Freddies Hell Re-Run?
0 players are playing on Freddies Hell Re-Run right now, out of 20 slots. Its average over the last seven days comes to 0 players.
How does Freddies Hell Re-Run rank against other Rust servers?
Player hours over seven days put Freddies Hell Re-Run at #15,335, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on Freddies Hell Re-Run?
At their busiest, its recent wipes drew 4 players on average. Peak crowd on the latest wipe came 25 hours after it began.
What is the wipe schedule on Freddies Hell Re-Run?
The only wipe on Freddies Hell Re-Run is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 25 days 18 hours ago. Wipes are listed as monthly in its tags.
Settings
What are the rules and settings on Freddies Hell Re-Run?
No gather rate appears in the name of Freddies Hell Re-Run. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. By its own description it is vanilla: facepunch's game, unaltered in rates, kits and rules. VAC is on: that is Valve's anti-cheat.
Which map does Freddies Hell Re-Run run?
A procedural map of size 3,300 with seed 1 is what Freddies Hell Re-Run runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join Freddies Hell Re-Run?
The console in Rust opens with F1, and client.connect 208.52.146.13:10015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.