Dook's Dungeon
Online 207.216.54.49:28025 checked 12m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 55%
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 50/ 700
- 2 22/ 1000
- 3 184/ 700
- 4 76/ 1000
- 5 9/ 1000
- 6 165/ 1000
Quick answers
from the figures on this pageServer details
Is Dook's Dungeon online, and how reliable is it?
Dook's Dungeon is up and taking players now. The uptime it reports puts its last restart about 18 hours ago. The last 7 full days show 99% uptime, with 166 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Dook's Dungeon run?
On Linux, Dook's Dungeon runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is Dook's Dungeon located?
No region tag comes from Dook's Dungeon. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 207.216.54.49:28025 is where it lives.
Does Dook's Dungeon run smoothly?
The last 48 hours gave an average of 119 server fps, and it never went under 49. The world held as many as 124,093 entities, counting buildings, deployables and all the rest. At its highest, it took 3,686 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include Dook's Dungeon?
These Rust Dashboard lists include Dook's Dungeon: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who runs Dook's Dungeon?
The same operator most likely runs Dook's Dungeon and 1 other server we track, since all of them publish a keithscomputers.ca hostname.
What do the server tags on Dook's Dungeon mean?
These are the tags Dook's Dungeon publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp500 (Max players): 500 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Dook's Dungeon?
Dook's Dungeon has 0 of its 500 slots filled at the moment. Over seven days the mean is 0 players and the peak is 1.
How does Dook's Dungeon rank against other Rust servers?
Ranked #12,194 on the last seven days of player hours, Dook's Dungeon is in the top 55% of all ranked servers.
Reset times
What is the wipe schedule on Dook's Dungeon?
Estimating from the force wipe gives the next wipe for Dook's Dungeon. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 49 days 6 hours ago. A monthly wipe schedule is set out in its tags.
Settings
What are the rules and settings on Dook's Dungeon?
You will not find a gather rate in the name of Dook's Dungeon. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does Dook's Dungeon run?
Dook's Dungeon runs a procedural map of size 4,500 with seed 1337420, made by the game. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join Dook's Dungeon?
The console in Rust opens with F1, and client.connect 207.216.54.49:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://discord.com/invite/bG9qzKBW.