Rust Dashboard100,165 playing

VibeCoded Server!

Offline 203.16.163.90:25976 checked 22d ago

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,956

top 71%

7-day average

0

peak –

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14.6 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Fri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:03 UTC27d ago 1 – running 0
Thu 17 Sep, 20:26 UTC41d ago 1 halved by day 3 14.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average
    275/ 325
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    344/ 425
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
    877/ 1000
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
    49/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
    934/ 1000
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average
    776/ 800

Quick answers

from the figures on this page

Server details

Is VibeCoded Server! online, and how reliable is it?

We last saw VibeCoded Server! 22 days 15 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 14 September 2026.

Which version of Rust does VibeCoded Server! run?

On Linux, VibeCoded Server! runs Rust network protocol 2634 and build 166601. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is VibeCoded Server! located?

There is no region on VibeCoded Server!. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 203.16.163.90:25976.

Tags

Which Rust Dashboard lists and filters include VibeCoded Server!?

The Rust Dashboard lists that carry VibeCoded Server! are: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on VibeCoded Server! mean?

These are the tags VibeCoded Server! publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166601 (Build): This one runs game build 166601; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is VibeCoded Server!?

The last sighting of VibeCoded Server! was 22 days 15 hours ago; it is offline right now.

How does VibeCoded Server! rank against other Rust servers?

Player hours over seven days put VibeCoded Server! at #15,956, in the top 71% of all ranked servers.

Wipe days

What does wipe day look like on VibeCoded Server!?

The average busiest point of its recent wipes was 1 players. 2 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 3.

What is the wipe schedule on VibeCoded Server!?

The record holds too few of VibeCoded Server!'s wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 27 days 9 hours ago.

Rules

What are the rules and settings on VibeCoded Server!?

The name of VibeCoded Server! gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. You will find it under Community in the server browser. VAC is off: that is Valve's anti-cheat.

Which map does VibeCoded Server! run?

A procedural map of size 1,000 with seed 734127336 is what VibeCoded Server! runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join VibeCoded Server!?

Type client.connect 203.16.163.90:25976 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166601,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs166601
Build This one runs game build 166601.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.