Rust Dashboard32,155 playing

Test Server - Dont enter

Offline 201.254.79.106:28015 checked 1h ago

monthly wipes moddedcarbon

Players now

1of 3
Full
33%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

33% full

Wed 13:00Thu 03:00players each hour · 48 hours · UTC

Rank

#4,420

top 20%

7-day average

1

peak 2

Last wipe

15h ago

monthly schedule

Next wipe

7d 14h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
00.250.50.75113:0016:0019:0022:0000:0003:00Wiped Wed 28 Oct, 13:36 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

4.6 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  • 7d 14hThu 5 Nov, 19:00 UTCFW
  • 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:36 UTC15h ago – – running 2
Fri 23 Oct, 23:38 UTC5d ago 2 held half 4.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    13/ 700
  2. 2
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    3/ 1000
  3. 3
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  4. 4
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  5. 5
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  6. 6
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    50/ 1000

Quick answers

from the figures on this page

About

Is Test Server - Dont enter online, and how reliable is it?

Test Server - Dont enter is not online right now, and 1 hours have passed since we last saw it. It was online 31% of the last 7 full days, which is 52 of 168 hours. Rust Dashboard logged it for the first time on 17 October 2026.

Which version of Rust does Test Server - Dont enter run?

On Windows, Test Server - Dont enter runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is Test Server - Dont enter located?

No region is published by Test Server - Dont enter. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 201.254.79.106:28015 is where it lives.

Lists

Which Rust Dashboard lists and filters include Test Server - Dont enter?

The Rust Dashboard lists that carry Test Server - Dont enter are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

What do the server tags on Test Server - Dont enter mean?

The browser in the game reads gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): 3 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins from Test Server - Dont enter as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Test Server - Dont enter?

The last sighting of Test Server - Dont enter was 1 hours ago; it is offline right now. Averaged across the last seven days: 1 players, peaking at 2. It was busiest at 14:00 UTC over the last 48 hours, when it averaged 1 players.

How does Test Server - Dont enter rank against other Rust servers?

Player hours over seven days put Test Server - Dont enter at #4,420, in the top 20% of all ranked servers.

Wipe schedule

What does wipe day look like on Test Server - Dont enter?

At their busiest, its recent wipes drew 2 players on average. 1 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.

What is the wipe schedule on Test Server - Dont enter?

Once a month Test Server - Dont enter wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 15 hours ago the current world was made. The tags carry a wipe schedule of once a month.

Settings

What are the rules and settings on Test Server - Dont enter?

You will not find a gather rate in the name of Test Server - Dont enter. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does Test Server - Dont enter run?

The map is procedural and the game generates it on Test Server - Dont enter.

Join

How do I join Test Server - Dont enter?

The console in Rust opens with F1, and client.connect 201.254.79.106:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,^z,^y,^m,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp3
Max players 3 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the day, and this server wipes once a month.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.