Rust Dashboard92,145 playing

Tin & Blood

Offline 2.84.252.145:35005 checked 36d ago

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,445

top 67%

7-day average

0

peak –

Last wipe

45d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average
    784/ 825
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average
    50/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average
    125/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
    463/ 500
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average
    268/ 300
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average
    196/ 300

Quick answers

from the figures on this page

Server

Is Tin & Blood online, and how reliable is it?

The server is down at the moment. Its last sighting was 36 days 5 hours ago: Tin & Blood. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 21 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Tin & Blood run?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. Joining needs the same protocol on your side, and Steam handles that update.

Where is Tin & Blood located?

No region tag comes from Tin & Blood. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 2.84.252.145:35005.

Lists

Which Rust Dashboard lists and filters include Tin & Blood?

These Rust Dashboard lists include Tin & Blood: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Tin & Blood mean?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs164530 (Build): This one runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Tin & Blood?

The last sighting of Tin & Blood was 36 days 5 hours ago; it is offline right now.

How does Tin & Blood rank against other Rust servers?

Ranked #15,445 on the last seven days of player hours, Tin & Blood is in the top 67% of all ranked servers.

Wipe schedule

What is the wipe schedule on Tin & Blood?

Tin & Blood has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 45 days 22 hours ago.

Rules

What are the rules and settings on Tin & Blood?

The name of Tin & Blood gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map does Tin & Blood run?

The game generates the procedural map on Tin & Blood, size 6,000 with seed 1789661113. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join Tin & Blood?

The console in Rust opens with F1, and client.connect 2.84.252.145:35005 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2633
Protocol Your game needs to be on the same version, protocol 2633, to get in.
cs164530
Build This one runs game build 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.