Rust Dashboard76,262 playing

Tin & Blood

Offline 2.84.252.144:35005 checked 39d ago

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,401

no region published

7-day average

0

peak –

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average
    676/ 725
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    438/ 475
  3. 3
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average
    40/ 250
  4. 4
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average
    53/ 250
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average
    217/ 250
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average
    142/ 175

Quick answers

from the figures on this page

Server details

Is Tin & Blood online, and how reliable is it?

The server is down at the moment. Its last sighting was 39 days 4 hours ago: Tin & Blood. It was online 0% of the last 7 full days, which is 0 of 168 hours. Rust Dashboard logged it for the first time on 15 September 2026.

Which version of Rust does Tin & Blood run?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. You need the same protocol as the server to join. Steam updates your game for you.

Where is Tin & Blood located?

No region is published by Tin & Blood. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 2.84.252.144:35005.

Tags, lists

Which Rust Dashboard lists and filters include Tin & Blood?

These Rust Dashboard lists include Tin & Blood: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Tin & Blood mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs164530 (Build): This one runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code from Tin & Blood as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Tin & Blood?

At the moment Tin & Blood is offline; it last showed 39 days 4 hours ago.

How does Tin & Blood rank against other Rust servers?

Ranked #15,401 on the last seven days of player hours, Tin & Blood is in the top – of all ranked servers.

Wipe days

What is the wipe schedule on Tin & Blood?

Too few wipes are on record for Tin & Blood to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 46 days 16 hours ago.

Rules

What are the rules and settings on Tin & Blood?

No gather rate appears in the name of Tin & Blood. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. You will find it under Community in the server browser. Valve's VAC anti-cheat runs here.

Which map does Tin & Blood run?

Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join Tin & Blood?

Type client.connect 2.84.252.144:35005 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2633
Protocol Your game needs to be on the same version, protocol 2633, to get in.
cs164530
Build This one runs game build 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.