Rust Dashboard34,072 playing

Tin & Blood

Offline 2.84.251.87:35005 checked 33d ago

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,643

top 71%

7-day average

0

peak –

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average
    247/ 275
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average
    20/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average
    17/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    163/ 200
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
    64/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
    37/ 100

Quick answers

from the figures on this page

About

Is Tin & Blood online, and how reliable is it?

We last saw Tin & Blood 33 days 19 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 24 September 2026.

Which version of Rust does Tin & Blood run?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. You need the same protocol as the server to join. Steam updates your game for you.

Where is Tin & Blood located?

No region is published by Tin & Blood. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 2.84.251.87:35005 is where it lives.

Lists

Which Rust Dashboard lists and filters include Tin & Blood?

You'll find Tin & Blood on these themed lists at Rust Dashboard: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Tin & Blood mean?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): This one runs game build 165217; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is Tin & Blood?

At the moment Tin & Blood is offline; it last showed 33 days 19 hours ago.

How does Tin & Blood rank against other Rust servers?

Player hours over seven days put Tin & Blood at #15,643, in the top 71% of all ranked servers.

Reset times

What is the wipe schedule on Tin & Blood?

Too few wipes are on record for Tin & Blood to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 46 days 9 hours ago.

Rules

What are the rules and settings on Tin & Blood?

You will not find a gather rate in the name of Tin & Blood. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. You will find it under Community in the server browser. Valve's VAC anti-cheat runs here.

Which map does Tin & Blood run?

A procedural map is what Tin & Blood runs, generated by the game.

Join

How do I join Tin & Blood?

The console in Rust opens with F1, and client.connect 2.84.251.87:35005 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build This one runs game build 165217.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.