Dark_Ghost Test
Offline 2.82.186.229:28015 checked 1d ago
Players now
- Full
- 100%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
100% full
Rank
top 53%
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 76/ 700
- 2 34/ 1000
- 3 9/ 1000
- 4 93/ 1000
- 5 232/ 700
- 6 13/ 1000
Quick answers
from the figures on this pageServer details
Is Dark_Ghost Test online, and how reliable is it?
We last saw Dark_Ghost Test 30 hours ago. It is offline at the moment. About 1 hours ago it restarted, judging by the uptime figure it gives. It was online 1% of the last 7 full days, which is 2 of 168 hours. Our records for it start on 14 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Dark_Ghost Test run?
Rust network protocol 2635 and build 168909 is running on Dark_Ghost Test, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.
Where is Dark_Ghost Test located?
No region tag comes from Dark_Ghost Test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 2.82.186.229:28015.
Does Dark_Ghost Test run smoothly?
Across the last 48 hours the average was 73 fps, with a floor of 53. The world held as many as 69,057 entities, counting buildings, deployables and all the rest. Memory use peaked at 1,720 MB. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include Dark_Ghost Test?
You'll find Dark_Ghost Test on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Dark_Ghost Test mean?
These are the tags Dark_Ghost Test publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is what runs here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is Dark_Ghost Test?
At the moment Dark_Ghost Test is offline; it last showed 30 hours ago. Its seven-day average is 1 players, and it reached 1 at the highest. It was busiest at 02:00 UTC over the last 48 hours, when it averaged 1 players.
How does Dark_Ghost Test rank against other Rust servers?
Ranked #11,871 on the last seven days of player hours, Dark_Ghost Test is in the top 53% of all ranked servers.
Reset times
What is the wipe schedule on Dark_Ghost Test?
Estimating from the force wipe gives the next wipe for Dark_Ghost Test. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 13 days 10 hours ago. Wipes are listed as monthly in its tags.
Settings
What are the rules and settings on Dark_Ghost Test?
The name of Dark_Ghost Test gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does Dark_Ghost Test run?
A procedural map of size 3,500 with seed 295700 is what Dark_Ghost Test runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join Dark_Ghost Test?
Type client.connect 2.82.186.229:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.