Rust Dashboard89,289 playing

Local Test Server

Offline 2.135.124.80:28015 checked 13h ago

moddedoxide

Players now

0of 15
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 12:00Wed 06:00players each hour · 48 hours · UTC

Rank

#6,433

top 29%

7-day average

1

peak 1

Last wipe

22d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
00.250.50.75112:0016:0019:0023:0002:0006:00

Hourly average and peak, UTC.

Server performance

05010015020012:0016:0019:0023:0002:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 157 on average
    205/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average
    121/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
    183/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average
    126/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
    19/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    50/ 1000

Quick answers

from the figures on this page

Server

Is Local Test Server online, and how reliable is it?

The server is down at the moment. Its last sighting was 13 hours ago: Local Test Server. The uptime it reports puts its last restart about 17 hours ago. The last 7 full days show 11% uptime, with 19 hours up out of 168. Our records for it start on 17 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Local Test Server run?

Local Test Server runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Local Test Server located?

No region tag comes from Local Test Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 2.135.124.80:28015 is where it lives.

Does Local Test Server run smoothly?

Across the last 48 hours the average was 123 fps, with a floor of 94. At its highest the count reached 80,191 entities: buildings, deployables and the rest. It drew as much as 2,330 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include Local Test Server?

You'll find Local Test Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Local Test Server mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp15 (Max players): The server has 15 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from Local Test Server as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Local Test Server?

At the moment Local Test Server is offline; it last showed 13 hours ago. Averaged across the last seven days: 1 players, peaking at 1. It was busiest at 13:00 UTC over the last 48 hours, when it averaged 1 players.

How does Local Test Server rank against other Rust servers?

Player hours over seven days put Local Test Server at #6,433, in the top 29% of all ranked servers.

Reset times

What is the wipe schedule on Local Test Server?

Too few wipes are on record for Local Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 22 days 6 hours ago.

Map and rules

What are the rules and settings on Local Test Server?

You will not find a gather rate in the name of Local Test Server. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does Local Test Server run?

Local Test Server runs a procedural map of size 3,750 with seed 12345, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

How to join

How do I join Local Test Server?

The console in Rust opens with F1, and client.connect 2.135.124.80:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp15
Max players The server has 15 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.