Rust Dashboard51,852 playing

Benchmark Dev

Offline 199.47.146.194:27016 checked 9d ago

moddedcarbon

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,405

top 69%

7-day average

0

peak –

Last wipe

26d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:30 UTC26d ago 2 – running 0
Sat 3 Oct, 02:14 UTC27d ago 2 – 1 days 0
Thu 1 Oct, 19:59 UTC FW28d ago 2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 151 on average
    67/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average
    130/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average
    119/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
    27/ 700
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 95 on average
    98/ 700
  6. 6
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
    87/ 200

Quick answers

from the figures on this page

Server details

Is Benchmark Dev online, and how reliable is it?

We last saw Benchmark Dev 9 days 8 hours ago. It is offline at the moment. It was online 0% of the last 7 full days, which is 0 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does Benchmark Dev run?

Benchmark Dev runs Rust network protocol 2634 and build 166652, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is Benchmark Dev located?

No region is published by Benchmark Dev. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 199.47.146.194:27016 is where it lives.

Tags

Which Rust Dashboard lists and filters include Benchmark Dev?

These Rust Dashboard lists include Benchmark Dev: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Benchmark Dev mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): It holds 10 slots; ts200 (Group limit): 200 is the most you can have per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166652 (Build): This one runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins from Benchmark Dev as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Benchmark Dev?

The last sighting of Benchmark Dev was 9 days 8 hours ago; it is offline right now.

How does Benchmark Dev rank against other Rust servers?

Ranked #15,405 on the last seven days of player hours, Benchmark Dev is in the top 69% of all ranked servers.

Reset times

What does wipe day look like on Benchmark Dev?

Its recent wipes averaged a peak of 2 players. Peak crowd on the latest wipe came 2 hours after it began.

What is the wipe schedule on Benchmark Dev?

No next wipe can be predicted for Benchmark Dev, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 26 days 5 hours ago.

Settings

What are the rules and settings on Benchmark Dev?

The name of Benchmark Dev gives no gather rate. Up to 200 players can share a group. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does Benchmark Dev run?

A procedural map of size 4,500 with seed 1337 is what Benchmark Dev runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Map.

How to join

How do I join Benchmark Dev?

The console in Rust opens with F1, and client.connect 199.47.146.194:27016 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://cynic-hosting.com is where its website lives.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp10
Max players It holds 10 slots.
ts200
Group limit 200 is the most you can have per team.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166652
Build This one runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.