Rust Dashboard96,005 playing

RFG Troubleshooting

Offline 199.231.185.234:27500 checked 21d ago

vanillamoddedcarbon

Players now

1of 40
Full
2%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

2% full

Rank

#14,433

top 65%

7-day average

0

peak –

Last wipe

27d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.3 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:21 UTC21d ago 1 – running 0
Fri 2 Oct, 10:02 UTC27d ago 0 – 5.4 days 0
Sun 27 Sep, 06:36 UTC32d ago 1 halved by day 2 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 150 on average
    170/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    135/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    186/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
    81/ 700
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average
    251/ 700
  6. 6
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
    350/ 350

Quick answers

from the figures on this page

Server details

Is RFG Troubleshooting online, and how reliable is it?

We last saw RFG Troubleshooting 21 days 18 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 26 September 2026.

Which version of Rust does RFG Troubleshooting run?

RFG Troubleshooting runs Rust network protocol 2634 and build 167058, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is RFG Troubleshooting located?

No region tag comes from RFG Troubleshooting. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 199.231.185.234:27500 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include RFG Troubleshooting?

You'll find RFG Troubleshooting on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who runs RFG Troubleshooting?

RFG Troubleshooting and 11 other servers we track both publish a rfgam.ing hostname, which points to the same operator in all likelihood.

What do the server tags on RFG Troubleshooting mean?

The game's server browser reads these tags from RFG Troubleshooting: gmrust (Game mode): The game runs on standard Rust survival settings; mp40 (Max players): The server has 40 slots; ts12 (Group limit): Each team holds no more than 12; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is RFG Troubleshooting?

The last sighting of RFG Troubleshooting was 21 days 18 hours ago; it is offline right now.

How does RFG Troubleshooting rank against other Rust servers?

Ranked #14,433 on the last seven days of player hours, RFG Troubleshooting is in the top 65% of all ranked servers.

Wipe schedule

What does wipe day look like on RFG Troubleshooting?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on RFG Troubleshooting?

No next wipe can be predicted for RFG Troubleshooting, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 27 days 22 hours ago the current world was made.

Rules

What are the rules and settings on RFG Troubleshooting?

You will not find a gather rate in the name of RFG Troubleshooting. 12 players is the most a group can take. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins are loaded. The server describes itself as vanilla: facepunch's game, unaltered in rates, kits and rules. The anti-cheat from Valve, VAC, is active.

Which map does RFG Troubleshooting run?

The game generates the procedural map on RFG Troubleshooting, size 3,500 with seed 116945. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Royal Family Gaming FPS+.

How to join

How do I join RFG Troubleshooting?

The console in Rust opens with F1, and client.connect 199.231.185.234:27500 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://royalfamilygaming.com is where its website lives.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp40
Max players The server has 40 slots.
ts12
Group limit Each team holds no more than 12.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Difficulty

^v
Vanilla Facepunch's game, unaltered in rates, kits and rules.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.