RFG Troubleshooting
Offline 199.231.185.234:27500 checked 21d ago
Players now
- Full
- 2%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
2% full
Rank
top 65%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 20:21 UTC21d ago | 1 | – | running | 0 |
| Fri 2 Oct, 10:02 UTC27d ago | 0 | – | 5.4 days | 0 |
| Sun 27 Sep, 06:36 UTC32d ago | 1 | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 170/ 500
- 2 135/ 100
- 3 186/ 225
- 4 81/ 700
- 5 251/ 700
- 6 350/ 350
Quick answers
from the figures on this pageServer details
Is RFG Troubleshooting online, and how reliable is it?
We last saw RFG Troubleshooting 21 days 18 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 26 September 2026.
Which version of Rust does RFG Troubleshooting run?
RFG Troubleshooting runs Rust network protocol 2634 and build 167058, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is RFG Troubleshooting located?
No region tag comes from RFG Troubleshooting. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 199.231.185.234:27500 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include RFG Troubleshooting?
You'll find RFG Troubleshooting on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Who runs RFG Troubleshooting?
RFG Troubleshooting and 11 other servers we track both publish a rfgam.ing hostname, which points to the same operator in all likelihood.
What do the server tags on RFG Troubleshooting mean?
The game's server browser reads these tags from RFG Troubleshooting: gmrust (Game mode): The game runs on standard Rust survival settings; mp40 (Max players): The server has 40 slots; ts12 (Group limit): Each team holds no more than 12; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is RFG Troubleshooting?
The last sighting of RFG Troubleshooting was 21 days 18 hours ago; it is offline right now.
How does RFG Troubleshooting rank against other Rust servers?
Ranked #14,433 on the last seven days of player hours, RFG Troubleshooting is in the top 65% of all ranked servers.
Wipe schedule
What does wipe day look like on RFG Troubleshooting?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on RFG Troubleshooting?
No next wipe can be predicted for RFG Troubleshooting, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 27 days 22 hours ago the current world was made.
Rules
What are the rules and settings on RFG Troubleshooting?
You will not find a gather rate in the name of RFG Troubleshooting. 12 players is the most a group can take. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins are loaded. The server describes itself as vanilla: facepunch's game, unaltered in rates, kits and rules. The anti-cheat from Valve, VAC, is active.
Which map does RFG Troubleshooting run?
The game generates the procedural map on RFG Troubleshooting, size 3,500 with seed 116945. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Royal Family Gaming FPS+.
How to join
How do I join RFG Troubleshooting?
The console in Rust opens with F1, and client.connect 199.231.185.234:27500 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://royalfamilygaming.com is where its website lives.