Rust Dashboard58,911 playing

Detroit: Irreparable Damage|NPCs|RaidableBases

Offline 198.73.57.77:28015 checked 16d ago

monthly wipes vanillamoddedoxide

Players now

1of 100
Full
1%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

1% full

Rank

#13,296

top 61%

7-day average

0

peak –

Last wipe

26d ago

monthly schedule

Next wipe

7d 8h

Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

13 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

Coming wipes

  • 7d 8hThu 5 Nov, 19:00 UTCFW
  • 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:16 UTC26d ago 1 – running 0
Sat 19 Sep, 19:25 UTC39d ago 1 halved by day 4 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    78/ 700
  2. 2
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    20/ 1000
  3. 3
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  4. 4
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Quick answers

from the figures on this page

About

Is Detroit: Irreparable Damage|NPCs|RaidableBases online, and how reliable is it?

We last saw Detroit: Irreparable Damage|NPCs|RaidableBases 16 days 13 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does Detroit: Irreparable Damage|NPCs|RaidableBases run?

Detroit: Irreparable Damage|NPCs|RaidableBases runs Rust network protocol 2634 and build 167584, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Detroit: Irreparable Damage|NPCs|RaidableBases located?

There is no region on Detroit: Irreparable Damage|NPCs|RaidableBases. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 198.73.57.77:28015.

Tags

Which Rust Dashboard lists and filters include Detroit: Irreparable Damage|NPCs|RaidableBases?

The Rust Dashboard lists that carry Detroit: Irreparable Damage|NPCs|RaidableBases are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on Detroit: Irreparable Damage|NPCs|RaidableBases mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167584 (Build): This one runs game build 167584; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from Detroit: Irreparable Damage|NPCs|RaidableBases as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Detroit: Irreparable Damage|NPCs|RaidableBases?

The last sighting of Detroit: Irreparable Damage|NPCs|RaidableBases was 16 days 13 hours ago; it is offline right now.

How does Detroit: Irreparable Damage|NPCs|RaidableBases rank against other Rust servers?

Ranked #13,296 on the last seven days of player hours, Detroit: Irreparable Damage|NPCs|RaidableBases is in the top 61% of all ranked servers.

Wipe days

What does wipe day look like on Detroit: Irreparable Damage|NPCs|RaidableBases?

The average busiest point of its recent wipes was 1 players. 2 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 4 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Detroit: Irreparable Damage|NPCs|RaidableBases?

Wipes come once a month on Detroit: Irreparable Damage|NPCs|RaidableBases, in step with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 16 hours ago the current world was made. The tags carry a wipe schedule of once a month.

Settings

What are the rules and settings on Detroit: Irreparable Damage|NPCs|RaidableBases?

No gather rate appears in the name of Detroit: Irreparable Damage|NPCs|RaidableBases. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. By its own description it is vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. The anti-cheat from Valve, VAC, is active.

Which map does Detroit: Irreparable Damage|NPCs|RaidableBases run?

A procedural map of size 4,000 with seed 1337 is what Detroit: Irreparable Damage|NPCs|RaidableBases runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.

Join

How do I join Detroit: Irreparable Damage|NPCs|RaidableBases?

The console in Rust opens with F1, and client.connect 198.73.57.77:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167584
Build This one runs game build 167584.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Wipe schedule

^m
Monthly Once a month it wipes, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.