Rust Dashboard77,467 playing

Facepunch Release

Online 198.244.177.77:28017 checked 12m ago

Players now

Live
0of 500
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

0% full

Tue 23:00Thu 21:00players each hour · 48 hours · UTC

Rank

#6,051

top 27%

7-day average

0

peak 2

Last wipe

30d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average
    175/ 250
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    209/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
    627/ 675
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
    37/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
    734/ 775
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average
    572/ 625

Quick answers

from the figures on this page

Server details

Is Facepunch Release online, and how reliable is it?

Facepunch Release is up and taking players now. The uptime it reports puts its last restart about 9 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does Facepunch Release run?

On Windows, Facepunch Release runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Facepunch Release located?

There is no region on Facepunch Release. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 198.244.177.77:28017.

Does Facepunch Release run smoothly?

Across the last 48 hours the average was 91 fps, with a floor of 29. Buildings, deployables and everything else added up to a peak of 116,429 entities. It drew as much as 4,525 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.

Lists

Which Rust Dashboard lists and filters include Facepunch Release?

You'll find Facepunch Release on these themed lists at Rust Dashboard: Official Rust servers. It appears under these filters when you browse the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who runs Facepunch Release?

The same operator most likely runs Facepunch Release and 124 other servers we track, since all of them publish a playrust.com hostname.

What do the server tags on Facepunch Release mean?

The browser in the game reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game runs on standard Rust survival settings; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank from Facepunch Release as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Facepunch Release?

0 players are playing on Facepunch Release right now, out of 500 slots. Over seven days the mean is 0 players and the peak is 2. The busiest point in the last 48 hours was 08:00 UTC, averaging 1 players.

How does Facepunch Release rank against other Rust servers?

Ranked #6,051 on the last seven days of player hours, Facepunch Release is in the top 27% of all ranked servers.

Reset times

What is the wipe schedule on Facepunch Release?

The record holds too few of Facepunch Release's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 30 days 11 hours ago the current world was made.

Map and rules

What are the rules and settings on Facepunch Release?

The name of Facepunch Release gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Rust lists it in the Official tab in game. Valve's VAC anti-cheat runs here.

Which map does Facepunch Release run?

The game generates the procedural map on Facepunch Release, size 4,500 with seed 6974352. This page links to RustMaps, where the map looks the same for its size and seed.

How to join

How do I join Facepunch Release?

Type client.connect 198.244.177.77:28017 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Dashboard

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp500
Max players The server has 500 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.