Name of Server as Shown on the Client Server List
Offline 196.176.70.77:28015 checked 6h ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 27%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 14:48 UTC2d ago | 1 | – | running | 1 |
| Sat 24 Oct, 10:03 UTC3d ago | 1 | – | 1.2 days | 0 |
| Thu 22 Oct, 15:37 UTC5d ago | 1 | – | 1.8 days | 1 |
| Tue 20 Oct, 11:21 UTC7d ago | 1 | – | 2.2 days | 0 |
| Mon 12 Oct, 09:02 UTC15d ago | 1 | held half | 8.1 days | 1 |
| Sat 10 Oct, 19:56 UTC17d ago | 1 | – | 1.5 days | 1 |
| Mon 5 Oct, 12:26 UTC22d ago | 1 | held half | 5.3 days | 1 |
| Thu 1 Oct, 20:36 UTC FW26d ago | 1 | held half | 3.7 days | 0 |
| Wed 30 Sep, 21:10 UTC27d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 14:42 UTC27d ago | 1 | – | 0.3 days | 0 |
| Tue 29 Sep, 13:19 UTC28d ago | 1 | – | 1.1 days | 0 |
| Sat 26 Sep, 09:24 UTC31d ago | 1 | held half | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 85/ 500
- 2 127/ 100
- 3 85/ 225
- 4 34/ 700
- 5 6/ 200
- 6 15/ 1000
Quick answers
from the figures on this pageAbout
Is Name of Server as Shown on the Client Server List online, and how reliable is it?
The server is down at the moment. Its last sighting was 6 hours ago: Name of Server as Shown on the Client Server List. Over the last 7 full days, 43 of 168 hours were online: 26%. Our records for it start on 23 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Name of Server as Shown on the Client Server List run?
Name of Server as Shown on the Client Server List runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Name of Server as Shown on the Client Server List located?
No region is published by Name of Server as Shown on the Client Server List. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 196.176.70.77:28015 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include Name of Server as Shown on the Client Server List?
The Rust Dashboard lists that carry Name of Server as Shown on the Client Server List are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Name of Server as Shown on the Client Server List mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded from Name of Server as Shown on the Client Server List as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Name of Server as Shown on the Client Server List?
The last sighting of Name of Server as Shown on the Client Server List was 6 hours ago; it is offline right now. Over seven days the mean is 1 players and the peak is 1. It was busiest at 20:00 UTC over the last 48 hours, when it averaged 1 players.
How does Name of Server as Shown on the Client Server List rank against other Rust servers?
Player hours over seven days put Name of Server as Shown on the Client Server List at #6,038, in the top 27% of all ranked servers.
Wipe schedule
What does wipe day look like on Name of Server as Shown on the Client Server List?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 0 hours after it began. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on Name of Server as Shown on the Client Server List?
No next wipe can be predicted for Name of Server as Shown on the Client Server List, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 2 days 15 hours ago.
Map and rules
What are the rules and settings on Name of Server as Shown on the Client Server List?
You will not find a gather rate in the name of Name of Server as Shown on the Client Server List. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does Name of Server as Shown on the Client Server List run?
The map is procedural and the game generates it on Name of Server as Shown on the Client Server List.
How to join
How do I join Name of Server as Shown on the Client Server List?
The console in Rust opens with F1, and client.connect 196.176.70.77:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.