(Wunders) Dev & Testing
Online 195.201.167.33:28025 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 171/ 500
- 2 132/ 100
- 3 141/ 225
- 4 33/ 200
- 5 145/ 700
- 6 46/ 1000
Quick answers
from the figures on this pageServer details
Is (Wunders) Dev & Testing online, and how reliable is it?
Players can join (Wunders) Dev & Testing: it is online. About 3 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does (Wunders) Dev & Testing run?
(Wunders) Dev & Testing runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is (Wunders) Dev & Testing located?
There is no region on (Wunders) Dev & Testing. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 195.201.167.33:28025.
Does (Wunders) Dev & Testing run smoothly?
Across the last 48 hours the average was 236 fps, with a floor of 228. At its highest the count reached 32,953 entities: buildings, deployables and the rest. Memory use peaked at 1,490 MB. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include (Wunders) Dev & Testing?
These Rust Dashboard lists include (Wunders) Dev & Testing: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on (Wunders) Dev & Testing mean?
The game's server browser reads these tags from (Wunders) Dev & Testing: gmrust (Game mode): Standard Rust survival is the game mode; mp25 (Max players): The server has 25 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is (Wunders) Dev & Testing?
0 players are playing on (Wunders) Dev & Testing right now, out of 25 slots. The seven-day average for this server is 0 players.
How does (Wunders) Dev & Testing rank against other Rust servers?
Player hours over seven days put (Wunders) Dev & Testing at #15,388, in the top 70% of all ranked servers.
Wipe days
What does wipe day look like on (Wunders) Dev & Testing?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on (Wunders) Dev & Testing?
Once a month (Wunders) Dev & Testing wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world now in play was generated 25 days 22 hours ago.
Rules
What are the rules and settings on (Wunders) Dev & Testing?
The name of (Wunders) Dev & Testing gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does (Wunders) Dev & Testing run?
The game generates the procedural map on (Wunders) Dev & Testing, size 2,500 with seed 1234567. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join (Wunders) Dev & Testing?
The console in Rust opens with F1, and client.connect 195.201.167.33:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.