Rust Dashboard82,944 playing

(Wunders) Dev & Testing

Online 195.201.167.33:28025 checked 9m ago

moddedoxide

Players now

Live
0of 25
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Sun 21:00Tue 19:00players each hour · 48 hours · UTC

Rank

#15,388

top 70%

7-day average

0

peak –

Last wipe

25d ago

no schedule published

Next wipe

8d 22h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  • 8d 22hThu 5 Nov, 19:00 UTCFW
  • 36d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:37 UTC FW25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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    132/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average
    141/ 225
  4. 4
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  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average
    145/ 700
  6. 6
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Quick answers

from the figures on this page

Server details

Is (Wunders) Dev & Testing online, and how reliable is it?

Players can join (Wunders) Dev & Testing: it is online. About 3 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does (Wunders) Dev & Testing run?

(Wunders) Dev & Testing runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is (Wunders) Dev & Testing located?

There is no region on (Wunders) Dev & Testing. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 195.201.167.33:28025.

Does (Wunders) Dev & Testing run smoothly?

Across the last 48 hours the average was 236 fps, with a floor of 228. At its highest the count reached 32,953 entities: buildings, deployables and the rest. Memory use peaked at 1,490 MB. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include (Wunders) Dev & Testing?

These Rust Dashboard lists include (Wunders) Dev & Testing: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on (Wunders) Dev & Testing mean?

The game's server browser reads these tags from (Wunders) Dev & Testing: gmrust (Game mode): Standard Rust survival is the game mode; mp25 (Max players): The server has 25 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is (Wunders) Dev & Testing?

0 players are playing on (Wunders) Dev & Testing right now, out of 25 slots. The seven-day average for this server is 0 players.

How does (Wunders) Dev & Testing rank against other Rust servers?

Player hours over seven days put (Wunders) Dev & Testing at #15,388, in the top 70% of all ranked servers.

Wipe days

What does wipe day look like on (Wunders) Dev & Testing?

The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on (Wunders) Dev & Testing?

Once a month (Wunders) Dev & Testing wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world now in play was generated 25 days 22 hours ago.

Rules

What are the rules and settings on (Wunders) Dev & Testing?

The name of (Wunders) Dev & Testing gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does (Wunders) Dev & Testing run?

The game generates the procedural map on (Wunders) Dev & Testing, size 2,500 with seed 1234567. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join (Wunders) Dev & Testing?

The console in Rust opens with F1, and client.connect 195.201.167.33:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp25
Max players The server has 25 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.