Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 06:52 UTC34d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 38/ 500
- 2 135/ 100
- 3 40/ 225
- 4 34/ 700
- 5 7/ 200
- 6 5/ 1000
Quick answers
from the figures on this pageServer details
Is Sperrzone Staging Test online, and how reliable is it?
We last saw Sperrzone Staging Test 34 days 12 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 24 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Sperrzone Staging Test run?
On Linux, Sperrzone Staging Test runs Rust network protocol 2633 and build 165590. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Sperrzone Staging Test located?
There is no region on Sperrzone Staging Test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 195.201.109.240:28035.
Tags, lists
Which Rust Dashboard lists and filters include Sperrzone Staging Test?
You'll find Sperrzone Staging Test on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Sperrzone Staging Test mean?
The game's server browser reads these tags from Sperrzone Staging Test: gmrust (Game mode): The game runs on standard Rust survival settings; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs165590 (Build): The game build is 165590; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Sperrzone Staging Test?
The last sighting of Sperrzone Staging Test was 34 days 12 hours ago; it is offline right now.
How does Sperrzone Staging Test rank against other Rust servers?
Ranked #15,709 on the last seven days of player hours, Sperrzone Staging Test is in the top 71% of all ranked servers.
Wipe days
What does wipe day look like on Sperrzone Staging Test?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe came 2 hours after it began.
What is the wipe schedule on Sperrzone Staging Test?
Sperrzone Staging Test has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 34 days 17 hours ago.
Rules
What are the rules and settings on Sperrzone Staging Test?
The name of Sperrzone Staging Test gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does Sperrzone Staging Test run?
Sperrzone Staging Test runs a procedural map of size 3,000 with seed 1, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join Sperrzone Staging Test?
Type client.connect 195.201.109.240:28035 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/sperrzone.
