Sven's Staging
Online NA · uk1 194.69.160.95:28027 checked 11m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 62% · #1412 in NA
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 09:06 UTC13d ago | 1 | – | running | 0 |
| Sat 10 Oct, 08:37 UTC19d ago | 1 | halved by day 1 | 6 days | 0 |
| Sun 27 Sep, 07:57 UTC32d ago | 1 | halved by day 1 | 13 days | 0 |
| Tue 22 Sep, 20:13 UTC37d ago | 1 | halved by day 1 | 4.5 days | 1 |
| Thu 17 Sep, 16:20 UTC42d ago | 1 | halved by day 2 | 5.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 38/ 100
- 2 30/ 50
- 3 67/ 100
- 4 11/ 150
- 5 13/ 175
- 6 9/ 90
Quick answers
from the figures on this pageServer details
Is Sven's Staging online, and how reliable is it?
Right now Sven's Staging is running. About 27 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Sven's Staging run?
Sven's Staging runs Rust network protocol 2635 and build 169528, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Sven's Staging located?
Sven's Staging lists North America as its location, tagged NA, with region code uk1. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 194.69.160.95:28027.
Does Sven's Staging run smoothly?
Across the last 48 hours the average was 60 fps, with a floor of 60. The world held as many as 81,000 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,841 MB. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include Sven's Staging?
These Rust Dashboard lists include Sven's Staging: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Sven's Staging mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs169528 (Build): The game build is 169528; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): This one carries the region code uk1; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon; NA (North America): In the server browser it sits under North America from Sven's Staging as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is Sven's Staging?
Sven's Staging has 0 of its 10 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 16:00 UTC over the last 48 hours, when it averaged 0 players.
How does Sven's Staging rank against other Rust servers?
Sven's Staging holds #13,799 for player hours across seven days, #1,412 in North America, in the top 62% of all ranked servers.
Reset times
What does wipe day look like on Sven's Staging?
At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 13 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on Sven's Staging?
There is no next wipe to predict: Sven's Staging wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 13 days 12 hours ago.
Settings
What are the rules and settings on Sven's Staging?
You will not find a gather rate in the name of Sven's Staging. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. The anti-cheat from Valve, VAC, is active.
Which map does Sven's Staging run?
A procedural map of size 3,750 with seed 53252342 is what Sven's Staging runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join Sven's Staging?
Type client.connect 194.69.160.95:28027 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.