Salty Test #2
Online 194.69.160.182:28025 checked 13m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 51%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:13 UTC4d ago | – | – | running | 0 |
| Thu 22 Oct, 15:15 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 16:07 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 18:08 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 15:49 UTC10d ago | – | – | – | 0 |
| Fri 16 Oct, 21:19 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 13:55 UTC14d ago | – | – | – | 0 |
| Wed 30 Sep, 17:00 UTC29d ago | 1 | halved by day 1 | 14.9 days | 1 |
| Tue 29 Sep, 09:24 UTC30d ago | 1 | – | 1.3 days | 0 |
| Mon 28 Sep, 13:00 UTC31d ago | 1 | – | 0.8 days | 0 |
| Tue 22 Sep, 16:16 UTC37d ago | 0 | – | 5.9 days | 0 |
| Mon 21 Sep, 21:35 UTC37d ago | 1 | – | 0.8 days | 0 |
| Mon 21 Sep, 01:59 UTC38d ago | 1 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 160/ 500
- 2 120/ 100
- 3 191/ 225
- 4 97/ 700
- 5 230/ 700
- 6 345/ 350
Quick answers
from the figures on this pageServer details
Is Salty Test #2 online, and how reliable is it?
Right now Salty Test #2 is running. Its reported uptime points to a restart roughly 4 days 15 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 17 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Salty Test #2 run?
On Linux, Salty Test #2 runs Rust network protocol 2635 and build 169075. You need the same protocol as the server to join. Steam updates your game for you.
Where is Salty Test #2 located?
No region is published by Salty Test #2. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 194.69.160.182:28025.
Does Salty Test #2 run smoothly?
Server fps averaged 59 over the last 48 hours and never dropped below 43. The world held as many as 90,000 entities, counting buildings, deployables and all the rest. It drew as much as 4,908 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include Salty Test #2?
You'll find Salty Test #2 on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Salty Test #2 mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs169075 (Build): Build 169075 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server from Salty Test #2 as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Salty Test #2?
0 players are playing on Salty Test #2 right now, out of 20 slots. Over seven days the mean is 0 players and the peak is 1.
How does Salty Test #2 rank against other Rust servers?
Player hours over seven days put Salty Test #2 at #11,468, in the top 51% of all ranked servers.
Wipe days
What does wipe day look like on Salty Test #2?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on Salty Test #2?
There is no next wipe to predict: Salty Test #2 wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 4 days 16 hours ago.
Rules
What are the rules and settings on Salty Test #2?
The name of Salty Test #2 gives no gather rate. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does Salty Test #2 run?
Salty Test #2 runs a procedural map of size 4,000 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Map.
How to join
How do I join Salty Test #2?
Type client.connect 194.69.160.182:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.