Rust Dashboard58,911 playing

Salty Test #1

Online 194.69.160.182:28015 checked 7m ago

moddedcarbon

Players now

Live
0of 20
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

0% full

Tue 11:00Thu 09:00players each hour · 48 hours · UTC

Rank

#5,042

top 23%

7-day average

0

peak 2

Last wipe

2h ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75111:0020:0005:0014:0000:0009:00Wiped Thu 29 Oct, 08:44 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
025507510011:0020:0005:0014:0000:0009:00Wiped Thu 29 Oct, 08:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 9

The first 48 hours of its last wipes

Tue 27 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:44 UTC2h ago – – running 0
Tue 27 Oct, 00:50 UTC2d ago 1 held half 2.3 days 0
Thu 1 Oct, 17:10 UTC FW27d ago 1 halved by day 9 25.3 days 3
Tue 29 Sep, 06:22 UTC30d ago 1 held half 2.5 days 0
Mon 28 Sep, 08:22 UTC31d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 149 on average
    146/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    123/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    188/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    78/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    10/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    20/ 1000

Quick answers

from the figures on this page

Server

Is Salty Test #1 online, and how reliable is it?

Salty Test #1 is up and taking players now. About 2 days 7 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does Salty Test #1 run?

Rust network protocol 2635 and build 168909 is running on Salty Test #1, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is Salty Test #1 located?

No region is published by Salty Test #1. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 194.69.160.182:28015.

Does Salty Test #1 run smoothly?

Server fps averaged 92 over the last 48 hours and never dropped below 20. The world held as many as 91,914 entities, counting buildings, deployables and all the rest. It drew as much as 8,705 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.

Tags

Which Rust Dashboard lists and filters include Salty Test #1?

These Rust Dashboard lists include Salty Test #1: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Salty Test #1 mean?

The game's server browser reads these tags from Salty Test #1: gmrust (Game mode): The game runs on standard Rust survival settings; mp20 (Max players): It holds 20 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Salty Test #1?

0 players are playing on Salty Test #1 right now, out of 20 slots. Its seven-day average is 0 players, and it reached 2 at the highest. It was busiest at 12:00 UTC over the last 48 hours, when it averaged 1 players.

How does Salty Test #1 rank against other Rust servers?

Ranked #5,042 on the last seven days of player hours, Salty Test #1 is in the top 23% of all ranked servers.

Wipe schedule

What does wipe day look like on Salty Test #1?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 1 hours after it began. The crowd held above half that peak until the next wipe in 67% of recent wipes. In the other cases it dropped below half by day 9.

What is the wipe schedule on Salty Test #1?

There is no next wipe to predict: Salty Test #1 wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 2 hours ago.

Settings

What are the rules and settings on Salty Test #1?

No gather rate appears in the name of Salty Test #1. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map does Salty Test #1 run?

The game generates the procedural map on Salty Test #1, size 4,500 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.

Join

How do I join Salty Test #1?

Type client.connect 194.69.160.182:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp20
Max players It holds 20 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.