Rust Dashboard39,799 playing

rust development server

Online NA · uk1 194.69.160.15:28075 checked 10m ago

vanillamoddedoxide

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 08:00Thu 06:00players each hour · 48 hours · UTC

Rank

#6,680

top 30% · #1048 in NA

7-day average

0

peak 1

Last wipe

21d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average
    28/ 100
  2. 2 14/ 50
  3. 3
    [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average
    4/ 100
  4. 4
    Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
    3/ 150
  5. 5
    [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
    6/ 175
  6. 6
    Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
    5/ 90

Quick answers

from the figures on this page

Server details

Is rust development server online, and how reliable is it?

Right now rust development server is running. Its reported uptime points to a restart roughly 3 days 3 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does rust development server run?

On Linux, rust development server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is rust development server located?

rust development server lists North America as its location, tagged NA, with region code uk1. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 194.69.160.15:28075.

Does rust development server run smoothly?

Across the last 48 hours the average was 60 fps, with a floor of 60. Buildings, deployables and everything else added up to a peak of 16,588 entities. At its highest, it took 1,359 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include rust development server?

The Rust Dashboard lists that carry rust development server are: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on rust development server mean?

The game's server browser reads these tags from rust development server: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $ruk1 (Region code): uk1 is the region code set here; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): North America is where the server browser puts it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is rust development server?

0 players are playing on rust development server right now, out of 100 slots. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 08:00 UTC over the last 48 hours, when it averaged 1 players.

How does rust development server rank against other Rust servers?

rust development server holds #6,680 for player hours across seven days, #1,048 in North America, in the top 30% of all ranked servers.

Wipe schedule

What does wipe day look like on rust development server?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 13 hours after it began.

What is the wipe schedule on rust development server?

rust development server has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 21 days 1 hours ago.

Settings

What are the rules and settings on rust development server?

No gather rate appears in the name of rust development server. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The server describes itself as vanilla: facepunch's game, unaltered in rates, kits and rules. Valve's VAC anti-cheat does not run here.

Which map does rust development server run?

The game generates the procedural map on rust development server, size 2,000 with seed 1234567. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join rust development server?

The console in Rust opens with F1, and client.connect 194.69.160.15:28075 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players 100 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$ruk1
Region code uk1 is the region code set here.

Difficulty

^v
Vanilla Facepunch's game, unaltered in rates, kits and rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.