RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Online 194.50.234.140:28015 checked 14m ago
Players now
Live- Full
- 4%
- In queue
- 0
- Peak, 48 hours
- 7
- Peak, 7 days
- 12
4% full
Rank
top 8%
7-day average
peak 12
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 20 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 34/ 300
- 2 33/ 200
- 3 30/ 200
- 4 68/ 100
- 5 32/ 100
- 6 11/ 100
Quick answers
from the figures on this pageAbout
Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online, and how reliable is it?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up and taking players now. Its reported uptime points to a restart roughly 6 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting located?
No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 194.50.234.140:28015.
Does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run smoothly?
Server fps averaged 30 over the last 48 hours and never dropped below 21. At its highest the count reached 238,219 entities: buildings, deployables and the rest. Memory use peaked at 4,949 MB. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
You'll find RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on these themed lists at Rust Dashboard: Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting mean?
The game's server browser reads these tags from RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
As things stand, 2 players are on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, which holds 50 slots. Over seven days the mean is 3 players and the peak is 12. Across the last 48 hours, the peak came at 20:00 UTC with an average of 6 players.
How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting rank against other Rust servers?
Player hours over seven days put RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,726, in the top 8% of all ranked servers.
Reset times
What does wipe day look like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
At their busiest, its recent wipes drew 20 players on average. Peak crowd on the latest wipe came 45 hours after it began.
What is the wipe schedule on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The only wipe on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 27 days 22 hours ago the current world was made. Wipes are listed as monthly in its tags.
Settings
What are the rules and settings on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
You will not find a gather rate in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. 8 players per group is the game's default, and that is the cap here. pve is the mode here, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a procedural map of size 4,500 with seed 124032105, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Type client.connect 194.50.234.140:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://shop.rflservers.com/ is where its website lives.