Rust Dashboard96,161 playing

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 14m ago

monthly wipes moddedoxidepve

Players now

Live
2of 50
Full
4%
In queue
0
Peak, 48 hours
7
Peak, 7 days
12

4% full

Tue 17:00Thu 14:00players each hour · 48 hours · UTC

Rank

#1,726

top 8%

7-day average

3

peak 12

Last wipe

27d ago

monthly schedule

Next wipe

7d 2h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246817:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

01020304017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

20wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 2hThu 5 Nov, 19:00 UTCFW
  • 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

About

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online, and how reliable is it?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up and taking players now. Its reported uptime points to a restart roughly 6 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting located?

No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 194.50.234.140:28015.

Does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run smoothly?

Server fps averaged 30 over the last 48 hours and never dropped below 21. At its highest the count reached 238,219 entities: buildings, deployables and the rest. Memory use peaked at 4,949 MB. Players feel lag when fps drops and the entity count climbs.

Tags

Which Rust Dashboard lists and filters include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

You'll find RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on these themed lists at Rust Dashboard: Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting mean?

The game's server browser reads these tags from RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

As things stand, 2 players are on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, which holds 50 slots. Over seven days the mean is 3 players and the peak is 12. Across the last 48 hours, the peak came at 20:00 UTC with an average of 6 players.

How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting rank against other Rust servers?

Player hours over seven days put RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,726, in the top 8% of all ranked servers.

Reset times

What does wipe day look like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

At their busiest, its recent wipes drew 20 players on average. Peak crowd on the latest wipe came 45 hours after it began.

What is the wipe schedule on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The only wipe on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 27 days 22 hours ago the current world was made. Wipes are listed as monthly in its tags.

Settings

What are the rules and settings on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

You will not find a gather rate in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. 8 players per group is the game's default, and that is the cap here. pve is the mode here, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a procedural map of size 4,500 with seed 124032105, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Type client.connect 194.50.234.140:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://shop.rflservers.com/ is where its website lives.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players 50 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Wipe schedule

^m
Monthly Expect one wipe a month: it lands with the Facepunch force wipe.

Gameplay

^p
PvE There is no player fighting: the world provides the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.