Server_210_DevBlog
Offline 194.48.218.124:28015 checked 13d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 68%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:05 UTC13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 523/ 525
- 2 385/ 450
- 3 48/ 250
- 4 51/ 250
- 5 54/ 100
- 6 161/ 200
Quick answers
from the figures on this pageAbout
Is Server_210_DevBlog online, and how reliable is it?
Server_210_DevBlog is not online right now, and 13 days 20 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 14 October 2026.
Which version of Rust does Server_210_DevBlog run?
On Windows, Server_210_DevBlog runs Rust network protocol 2153. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Server_210_DevBlog located?
There is no region on Server_210_DevBlog. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 194.48.218.124:28015.
Tags, lists
Which Rust Dashboard lists and filters include Server_210_DevBlog?
These Rust Dashboard lists include Server_210_DevBlog: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
What do the server tags on Server_210_DevBlog mean?
These are the tags Server_210_DevBlog publishes, read by the game's server browser: mp10 (Max players): 10 is the slot count; v2153 (Protocol): Your game needs to be on the same version, protocol 2153, to get in; h29248c67 (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Server_210_DevBlog?
At the moment Server_210_DevBlog is offline; it last showed 13 days 20 hours ago.
How does Server_210_DevBlog rank against other Rust servers?
Ranked #14,600 on the last seven days of player hours, Server_210_DevBlog is in the top 68% of all ranked servers.
Reset times
What does wipe day look like on Server_210_DevBlog?
Its recent wipes averaged a peak of 1 players. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Server_210_DevBlog?
Server_210_DevBlog has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 13 days 21 hours ago the current world was made.
Settings
What are the rules and settings on Server_210_DevBlog?
No gather rate appears in the name of Server_210_DevBlog. No group limit is published. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. It appears in the Community section of the server browser. Valve's VAC anti-cheat does not run here.
Which map does Server_210_DevBlog run?
The map is procedural and the game generates it on Server_210_DevBlog.
How to join
How do I join Server_210_DevBlog?
The console in Rust opens with F1, and client.connect 194.48.218.124:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.