Rust Dashboard56,681 playing

rrcapture dev

Offline 194.46.57.73:28025 checked 18d ago

moddedoxide

Players now

1of 4
Full
25%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

25% full

Rank

#13,624

top 61%

7-day average

0

peak –

Last wipe

18d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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    61/ 500
  2. 2
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  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    61/ 225
  4. 4
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    51/ 700
  5. 5
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  6. 6
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    9/ 1000

Quick answers

from the figures on this page

Server details

Is rrcapture dev online, and how reliable is it?

rrcapture dev is not online right now, and 18 days have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Rust Dashboard logged it for the first time on 10 October 2026.

Which version of Rust does rrcapture dev run?

On Windows, rrcapture dev runs Rust network protocol 2634 and build 166652. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is rrcapture dev located?

There is no region on rrcapture dev. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 194.46.57.73:28025.

Lists

Which Rust Dashboard lists and filters include rrcapture dev?

These Rust Dashboard lists include rrcapture dev: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on rrcapture dev mean?

The game's server browser reads these tags from rrcapture dev: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is rrcapture dev?

At the moment rrcapture dev is offline; it last showed 18 days ago.

How does rrcapture dev rank against other Rust servers?

Player hours over seven days put rrcapture dev at #13,624, in the top 61% of all ranked servers.

Reset times

What is the wipe schedule on rrcapture dev?

Too few wipes are on record for rrcapture dev to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 18 days 2 hours ago.

Settings

What are the rules and settings on rrcapture dev?

The name of rrcapture dev gives no gather rate. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is not active.

Which map does rrcapture dev run?

rrcapture dev runs a procedural map of size 2,000 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join rrcapture dev?

Type client.connect 194.46.57.73:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp4
Max players It holds 4 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166652
Build Build 166652 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.