Rust Dashboard93,434 playing

RUST Chill...

Online 194.32.140.180:28015 checked 7m ago

biweekly wipes moddedoxidepve

Players now

Live
1of 30
Full
3%
In queue
0
Peak, 48 hours
2
Peak, 7 days
3

3% full

Sun 17:00Tue 15:00players each hour · 48 hours · UTC

Rank

#4,077

top 18%

7-day average

0

peak 3

Last wipe

13d ago

biweekly schedule

Next wipe

11h

Wed 28 Oct, 04:01 UTC

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 04:01 UTC, in 11h. Its biweekly schedule tag · low confidence

12.4 daysusual gapbetween real wipes
6wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

Coming wipes

  • 11hWed 28 Oct, 04:01 UTC
  • 9d 2hThu 5 Nov, 19:00 UTCFW
  • 14d 11hWed 11 Nov, 04:01 UTC
  • 28d 11hWed 25 Nov, 04:01 UTC
  • 37d 2hThu 3 Dec, 19:00 UTCFW
  • 42d 11hWed 9 Dec, 04:01 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 04:01 UTC13d ago 5 – running 0
Thu 1 Oct, 18:10 UTC FW25d ago 6 halved by day 5 12.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 242 on average
    205/ 2000
  2. 2
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on average
    335/ 2000
  3. 3
    Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 94 on average
    82/ 200
  4. 4
    【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
    53/ 200
  5. 5 30/ 250
  6. 6
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average
    96/ 100

Quick answers

from the figures on this page

About

Is RUST Chill... online, and how reliable is it?

Players can join RUST Chill...: it is online. Its reported uptime points to a restart roughly 11 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does RUST Chill... run?

On Windows, RUST Chill... runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is RUST Chill... located?

No region tag comes from RUST Chill.... Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 194.32.140.180:28015.

Does RUST Chill... run smoothly?

The last 48 hours gave an average of 135 server fps, and it never went under 116. The world held as many as 96,781 entities, counting buildings, deployables and all the rest. At its highest, it took 2,784 MB of memory. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include RUST Chill...?

These Rust Dashboard lists include RUST Chill...: Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on RUST Chill... mean?

These are the tags RUST Chill... publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp30 (Max players): The server has 30 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): This server sets no region code; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is RUST Chill...?

RUST Chill... has 1 of its 30 slots filled at the moment. Its seven-day average is 0 players, and it reached 3 at the highest. It was busiest at 18:00 UTC over the last 48 hours, when it averaged 2 players.

How does RUST Chill... rank against other Rust servers?

Player hours over seven days put RUST Chill... at #4,077, in the top 18% of all ranked servers.

Wipe schedule

What does wipe day look like on RUST Chill...?

The average busiest point of its recent wipes was 6 players. Peak crowd on the latest wipe came 34 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 5 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on RUST Chill...?

The prediction follows its tag, because too few of RUST Chill...'s wipes are on record to confirm the schedule. Wednesday 28 October at 04:01 UTC is when its next wipe falls due. The world now in play was generated 13 days 7 hours ago. Its tags publish a wipe schedule of every two weeks.

Rules

What are the rules and settings on RUST Chill...?

No gather rate appears in the name of RUST Chill.... The group limit is 8 players, which is the game's default. It runs pve, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map does RUST Chill... run?

A procedural map of size 4,000 with seed 960395436 is what RUST Chill... runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Join

How do I join RUST Chill...?

The console in Rust opens with F1, and client.connect 194.32.140.180:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp30,ptsw,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp30
Max players The server has 30 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code This server sets no region code.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^p
PvE There is no player fighting: the world provides the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.