Cucer Dev [8] | Night Zombies
Online 194.31.52.30:28015 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 32/ 500
- 2 120/ 100
- 3 34/ 225
- 4 26/ 700
- 5 5/ 200
- 6 4/ 1000
Quick answers
from the figures on this pageServer
Is Cucer Dev [8] | Night Zombies online, and how reliable is it?
Right now Cucer Dev [8] | Night Zombies is running. About 5 days 17 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Cucer Dev [8] | Night Zombies run?
Cucer Dev [8] | Night Zombies runs Rust network protocol 2631 and build 158240, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Cucer Dev [8] | Night Zombies located?
There is no region on Cucer Dev [8] | Night Zombies. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 194.31.52.30:28015 is where it lives.
Does Cucer Dev [8] | Night Zombies run smoothly?
Across the last 48 hours the average was 229 fps, with a floor of 155. Buildings, deployables and everything else added up to a peak of 4,840 entities. Memory use peaked at 1,071 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include Cucer Dev [8] | Night Zombies?
You'll find Cucer Dev [8] | Night Zombies on these themed lists at Rust Dashboard: Rust servers with zombies in the name and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Cucer Dev [8] | Night Zombies mean?
The game's server browser reads these tags from Cucer Dev [8] | Night Zombies: gmrust (Game mode): Standard Rust survival is the game mode; mp8 (Max players): The server has 8 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2631 (Protocol): The game protocol is 2631; your build has to match it to join; cs158240 (Build): Build 158240 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is Cucer Dev [8] | Night Zombies?
0 players are playing on Cucer Dev [8] | Night Zombies right now, out of 8 slots. The seven-day average for this server is 0 players.
How does Cucer Dev [8] | Night Zombies rank against other Rust servers?
Ranked #15,349 on the last seven days of player hours, Cucer Dev [8] | Night Zombies is in the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on Cucer Dev [8] | Night Zombies?
Cucer Dev [8] | Night Zombies has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 84 days 3 hours ago.
Settings
What are the rules and settings on Cucer Dev [8] | Night Zombies?
You will not find a gather rate in the name of Cucer Dev [8] | Night Zombies. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does Cucer Dev [8] | Night Zombies run?
Cucer Dev [8] | Night Zombies runs a procedural map of size 1,200 with seed 1337, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join Cucer Dev [8] | Night Zombies?
Type client.connect 194.31.52.30:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.