Rust Dashboard83,167 playing

NNN-DEV-01

Online 193.233.254.96:28115 checked 22m ago

Players now

Live
0of 20
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 15:00Thu 13:00players each hour · 48 hours · UTC

Rank

#15,335

top 69%

7-day average

0

peak –

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
    524/ 575
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    422/ 475
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average
    179/ 250
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
    57/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average
    249/ 250
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average
    331/ 350

Quick answers

from the figures on this page

About

Is NNN-DEV-01 online, and how reliable is it?

Players can join NNN-DEV-01: it is online. The uptime it reports puts its last restart about 3 days 6 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does NNN-DEV-01 run?

Rust network protocol 2634 and build 166494 is running on NNN-DEV-01, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is NNN-DEV-01 located?

No region tag comes from NNN-DEV-01. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 193.233.254.96:28115.

Does NNN-DEV-01 run smoothly?

Across the last 48 hours the average was 172 fps, with a floor of 110. Buildings, deployables and everything else added up to a peak of 19,678 entities. At its highest, it took 1,323 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include NNN-DEV-01?

You'll find NNN-DEV-01 on these themed lists at Rust Dashboard: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on NNN-DEV-01 mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code from NNN-DEV-01 as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is NNN-DEV-01?

As things stand, 0 players are on NNN-DEV-01, which holds 20 slots. The seven-day average for this server is 0 players.

How does NNN-DEV-01 rank against other Rust servers?

Ranked #15,335 on the last seven days of player hours, NNN-DEV-01 is in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on NNN-DEV-01?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 1 hours after it began.

What is the wipe schedule on NNN-DEV-01?

The record holds too few of NNN-DEV-01's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 9 hours ago the current world was made.

Map and rules

What are the rules and settings on NNN-DEV-01?

The name of NNN-DEV-01 gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. It appears in the Community section of the server browser. The anti-cheat from Valve, VAC, is active.

Which map does NNN-DEV-01 run?

The game generates the procedural map on NNN-DEV-01, size 2,000 with seed 197777. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join NNN-DEV-01?

The console in Rust opens with F1, and client.connect 193.233.254.96:28115 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp20
Max players The server has 20 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166494
Build Build 166494 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.