Server_217_DevBlog
Offline 193.232.161.40:28015 checked 12d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 28/ 500
- 2 124/ 100
- 3 36/ 225
- 4 12/ 700
- 5 3/ 200
- 6 1/ 1000
Quick answers
from the figures on this pageServer details
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is not online right now, and 12 days 10 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 16 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 is running on Server_217_DevBlog, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.
Where is Server_217_DevBlog located?
No region tag comes from Server_217_DevBlog. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 193.232.161.40:28015.
Tags, lists
Which Rust Dashboard lists and filters include Server_217_DevBlog?
The Rust Dashboard lists that carry Server_217_DevBlog are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_217_DevBlog mean?
The game's server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): 10 is the slot count; v2183 (Protocol): To join, your game must run protocol 2183; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it appears under Modded; h5e7466bf (Custom tag): A plugin or the owner added this tag, not the game's standard set; stok (Custom tag): A plugin or the owner added this tag, not the game's standard set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is Server_217_DevBlog?
At the moment Server_217_DevBlog is offline; it last showed 12 days 10 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
Ranked #15,090 on the last seven days of player hours, Server_217_DevBlog is in the top 70% of all ranked servers.
Reset times
What is the wipe schedule on Server_217_DevBlog?
The record holds too few of Server_217_DevBlog's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 10 hours ago the current world was made.
Map and rules
What are the rules and settings on Server_217_DevBlog?
The name of Server_217_DevBlog gives no gather rate. No group limit is published. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. VAC is off: that is Valve's anti-cheat.
Which map does Server_217_DevBlog run?
The map is procedural and the game generates it on Server_217_DevBlog.
Connect
How do I join Server_217_DevBlog?
Type client.connect 193.232.161.40:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.