Server_216_DevBlog
Offline 193.142.159.84:28015 checked 9d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 144/ 500
- 2 133/ 100
- 3 198/ 225
- 4 83/ 700
- 5 227/ 700
- 6 346/ 350
Quick answers
from the figures on this pageServer
Is Server_216_DevBlog online, and how reliable is it?
The server is down at the moment. Its last sighting was 9 days 1 hours ago: Server_216_DevBlog. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 20 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Server_216_DevBlog run?
Server_216_DevBlog runs Rust network protocol 2180, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Server_216_DevBlog located?
No region tag comes from Server_216_DevBlog. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 193.142.159.84:28015.
Lists
Which Rust Dashboard lists and filters include Server_216_DevBlog?
You'll find Server_216_DevBlog on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_216_DevBlog mean?
These are the tags Server_216_DevBlog publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): It holds 10 slots; v2180 (Protocol): To join, your game must run protocol 2180; oxide (Oxide): Oxide (uMod) provides the plugins here; modded (Modded): The game is changed by plugins or settings; the listing is Modded; hdf93daba (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Server_216_DevBlog?
At the moment Server_216_DevBlog is offline; it last showed 9 days 1 hours ago.
How does Server_216_DevBlog rank against other Rust servers?
Player hours over seven days put Server_216_DevBlog at #15,379, in the top 70% of all ranked servers.
Reset times
What is the wipe schedule on Server_216_DevBlog?
Server_216_DevBlog has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 9 days 1 hours ago.
Rules
What are the rules and settings on Server_216_DevBlog?
The name of Server_216_DevBlog gives no gather rate. A group limit is not listed. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. The anti-cheat from Valve, VAC, is not active.
Which map does Server_216_DevBlog run?
A procedural map is what Server_216_DevBlog runs, generated by the game.
How to join
How do I join Server_216_DevBlog?
The console in Rust opens with F1, and client.connect 193.142.159.84:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.