Server_217_DevBlog
Offline 193.107.108.174:28015 checked 24d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 67/ 500
- 2 130/ 100
- 3 119/ 225
- 4 27/ 700
- 5 98/ 700
- 6 87/ 200
Quick answers
from the figures on this pageAbout
Is Server_217_DevBlog online, and how reliable is it?
The server is down at the moment. Its last sighting was 24 days 20 hours ago: Server_217_DevBlog. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 1 October 2026.
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 is running on Server_217_DevBlog, which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.
Where is Server_217_DevBlog located?
No region tag comes from Server_217_DevBlog. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 193.107.108.174:28015.
Lists
Which Rust Dashboard lists and filters include Server_217_DevBlog?
You'll find Server_217_DevBlog on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): 10 is the slot count; v2183 (Protocol): Your game needs to be on the same version, protocol 2183, to get in; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): Modded is where it sits: plugins or settings change how the game plays; h5e7466bf (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it; stok (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Server_217_DevBlog?
The last sighting of Server_217_DevBlog was 24 days 20 hours ago; it is offline right now.
How does Server_217_DevBlog rank against other Rust servers?
Player hours over seven days put Server_217_DevBlog at #15,980, in the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 28 days 15 hours ago.
Rules
What are the rules and settings on Server_217_DevBlog?
You will not find a gather rate in the name of Server_217_DevBlog. No group limit is published. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. VAC is off: that is Valve's anti-cheat.
Which map does Server_217_DevBlog run?
A procedural map is what Server_217_DevBlog runs, generated by the game.
Connect
How do I join Server_217_DevBlog?
The console in Rust opens with F1, and client.connect 193.107.108.174:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.