Rust Dashboard38,138 playing

ASHFALL | LAST STAND

Offline 192.99.75.83:28015 checked 7d ago

moddedoxide

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,409

top 69%

7-day average

0

peak –

Last wipe

8d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
43%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 00:28 UTC8d ago 3 – running 0
Sat 17 Oct, 23:08 UTC10d ago 3 held half 2.1 days 0
Fri 16 Oct, 23:08 UTC11d ago 4 – 1 days 4
Thu 15 Oct, 21:37 UTC12d ago 5 – 1.1 days 0
Thu 15 Oct, 01:31 UTC13d ago 5 – 0.8 days 2
Wed 14 Oct, 00:45 UTC14d ago 4 – 1 days 0
Thu 1 Oct, 18:00 UTC FW26d ago 25 halved by day 6 12.3 days 6
Thu 1 Oct, 00:16 UTC27d ago 25 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    97/ 500
  2. 2
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    125/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average
    99/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
    41/ 700
  5. 5
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  6. 6
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    16/ 1000

Quick answers

from the figures on this page

Server

Is ASHFALL | LAST STAND online, and how reliable is it?

We last saw ASHFALL | LAST STAND 7 days 6 hours ago. It is offline at the moment. It was online 1% of the last 7 full days, which is 1 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does ASHFALL | LAST STAND run?

Rust network protocol 2634 and build 167781 is running on ASHFALL | LAST STAND, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is ASHFALL | LAST STAND located?

No region tag comes from ASHFALL | LAST STAND. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 192.99.75.83:28015.

Lists

Which Rust Dashboard lists and filters include ASHFALL | LAST STAND?

These Rust Dashboard lists include ASHFALL | LAST STAND: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on ASHFALL | LAST STAND mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from ASHFALL | LAST STAND as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is ASHFALL | LAST STAND?

The last sighting of ASHFALL | LAST STAND was 7 days 6 hours ago; it is offline right now.

How does ASHFALL | LAST STAND rank against other Rust servers?

Ranked #15,409 on the last seven days of player hours, ASHFALL | LAST STAND is in the top 69% of all ranked servers.

Reset times

What does wipe day look like on ASHFALL | LAST STAND?

At their busiest, its recent wipes drew 3 players on average. 3 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.

What is the wipe schedule on ASHFALL | LAST STAND?

There is no next wipe to predict: ASHFALL | LAST STAND wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 8 days 6 hours ago.

Settings

What are the rules and settings on ASHFALL | LAST STAND?

The name of ASHFALL | LAST STAND gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.

Which map does ASHFALL | LAST STAND run?

The game generates the procedural map on ASHFALL | LAST STAND, size 3,000.

Join

How do I join ASHFALL | LAST STAND?

The console in Rust opens with F1, and client.connect 192.99.75.83:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players 50 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167781
Build The game build is 167781.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.