[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 2h ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 205/ 500
- 2 121/ 100
- 3 183/ 225
- 4 126/ 700
- 5 19/ 200
- 6 50/ 1000
Quick answers
from the figures on this pageAbout
Is [TEST] Corrosion Map Editor Validation online, and how reliable is it?
[TEST] Corrosion Map Editor Validation is up and taking players now. The uptime it reports puts its last restart about 10 days 13 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 18 October 2026.
Which version of Rust does [TEST] Corrosion Map Editor Validation run?
On Linux, [TEST] Corrosion Map Editor Validation runs Rust network protocol 2634 and build 167781. You need the same protocol as the server to join. Steam updates your game for you.
Where is [TEST] Corrosion Map Editor Validation located?
No region is published by [TEST] Corrosion Map Editor Validation. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 192.154.253.111:28025.
Does [TEST] Corrosion Map Editor Validation run smoothly?
Server fps averaged 48 over the last 48 hours and never dropped below 29. At its highest the count reached 132,264 entities: buildings, deployables and the rest. It drew as much as 5,337 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include [TEST] Corrosion Map Editor Validation?
These Rust Dashboard lists include [TEST] Corrosion Map Editor Validation: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] Corrosion Map Editor Validation mean?
The game's server browser reads these tags from [TEST] Corrosion Map Editor Validation: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is [TEST] Corrosion Map Editor Validation?
As things stand, 0 players are on [TEST] Corrosion Map Editor Validation, which holds 10 slots. The mean over seven days is 0 players.
How does [TEST] Corrosion Map Editor Validation rank against other Rust servers?
Player hours over seven days put [TEST] Corrosion Map Editor Validation at #15,373, in the top 69% of all ranked servers.
Reset times
What is the wipe schedule on [TEST] Corrosion Map Editor Validation?
[TEST] Corrosion Map Editor Validation has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 10 days 17 hours ago.
Rules
What are the rules and settings on [TEST] Corrosion Map Editor Validation?
The name of [TEST] Corrosion Map Editor Validation gives no gather rate. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. The anti-cheat from Valve, VAC, is not active.
Which map does [TEST] Corrosion Map Editor Validation run?
[TEST] Corrosion Map Editor Validation runs a procedural map of size 4,500 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Map.
Join
How do I join [TEST] Corrosion Map Editor Validation?
The console in Rust opens with F1, and client.connect 192.154.253.111:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.