Rust Dashboard89,289 playing

[TEST] Corrosion Map Editor Validation

Online 192.154.253.111:28025 checked 2h ago

moddedoxide

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Mon 20:00Wed 17:00players each hour · 48 hours · UTC

Rank

#15,373

top 69%

7-day average

0

peak –

Last wipe

10d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 157 on average
    205/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average
    121/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
    183/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average
    126/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
    19/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    50/ 1000

Quick answers

from the figures on this page

About

Is [TEST] Corrosion Map Editor Validation online, and how reliable is it?

[TEST] Corrosion Map Editor Validation is up and taking players now. The uptime it reports puts its last restart about 10 days 13 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 18 October 2026.

Which version of Rust does [TEST] Corrosion Map Editor Validation run?

On Linux, [TEST] Corrosion Map Editor Validation runs Rust network protocol 2634 and build 167781. You need the same protocol as the server to join. Steam updates your game for you.

Where is [TEST] Corrosion Map Editor Validation located?

No region is published by [TEST] Corrosion Map Editor Validation. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 192.154.253.111:28025.

Does [TEST] Corrosion Map Editor Validation run smoothly?

Server fps averaged 48 over the last 48 hours and never dropped below 29. At its highest the count reached 132,264 entities: buildings, deployables and the rest. It drew as much as 5,337 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include [TEST] Corrosion Map Editor Validation?

These Rust Dashboard lists include [TEST] Corrosion Map Editor Validation: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [TEST] Corrosion Map Editor Validation mean?

The game's server browser reads these tags from [TEST] Corrosion Map Editor Validation: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is [TEST] Corrosion Map Editor Validation?

As things stand, 0 players are on [TEST] Corrosion Map Editor Validation, which holds 10 slots. The mean over seven days is 0 players.

How does [TEST] Corrosion Map Editor Validation rank against other Rust servers?

Player hours over seven days put [TEST] Corrosion Map Editor Validation at #15,373, in the top 69% of all ranked servers.

Reset times

What is the wipe schedule on [TEST] Corrosion Map Editor Validation?

[TEST] Corrosion Map Editor Validation has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 10 days 17 hours ago.

Rules

What are the rules and settings on [TEST] Corrosion Map Editor Validation?

The name of [TEST] Corrosion Map Editor Validation gives no gather rate. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. The anti-cheat from Valve, VAC, is not active.

Which map does [TEST] Corrosion Map Editor Validation run?

[TEST] Corrosion Map Editor Validation runs a procedural map of size 4,500 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Map.

Join

How do I join [TEST] Corrosion Map Editor Validation?

The console in Rust opens with F1, and client.connect 192.154.253.111:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.