Rust Dashboard89,289 playing

[EU/SWE] Playstar - SOLO - LARGE MAP

Online EU 192.121.44.42:28016 checked 2h ago

biweekly wipes vanillaoxidepremium

Players now

Live
9of 50
Full
18%
In queue
0
Peak, 48 hours
13
Peak, 7 days
25

18% full

Mon 20:00Wed 17:00players each hour · 48 hours · UTC

Rank

#958

top 4% · #412 in EU

7-day average

10

peak 25

Last wipe

13d ago

biweekly schedule

Next wipe

7d 23h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0510152020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

28 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
32wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 9

Coming wipes

  • 7d 23hThu 5 Nov, 19:00 UTCFW
  • 14d 20hThu 12 Nov, 16:39 UTC
  • 35d 23hThu 3 Dec, 19:00 UTCFW
  • 42d 20hThu 10 Dec, 16:39 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:39 UTC13d ago 34 – running 5
Thu 1 Oct, 18:45 UTC FW27d ago 33 halved by day 8 13.9 days 5
Thu 17 Sep, 16:55 UTC41d ago 28 halved by day 10 14.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    255/ 300
  2. 2
    Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 136 on average
    62/ 100
  3. 3
    Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 31 on average
    36/ 200
  4. 4
    Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 25 on average
    28/ 200
  5. 5
    РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10EU · groups of 8+ · biweekly · 18 on average
    5/ 200
  6. 6
    Владивосток | ДЛЯ НОВИЧКОВ | INSOMNISEU · groups of 30+ · biweekly · 17 on average
    22/ 150

Quick answers

from the figures on this page

Server details

Is [EU/SWE] Playstar - SOLO - LARGE MAP online, and how reliable is it?

Right now [EU/SWE] Playstar - SOLO - LARGE MAP is running. About 13 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 168 of 168 hours were online: 100%. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does [EU/SWE] Playstar - SOLO - LARGE MAP run?

On Linux, [EU/SWE] Playstar - SOLO - LARGE MAP runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is [EU/SWE] Playstar - SOLO - LARGE MAP located?

The EU tag is how [EU/SWE] Playstar - SOLO - LARGE MAP places itself in Europe. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 192.121.44.42:28016.

Does [EU/SWE] Playstar - SOLO - LARGE MAP run smoothly?

The last 48 hours gave an average of 56 server fps, and it never went under 47. Buildings, deployables and everything else added up to a peak of 191,505 entities. At its highest, it took 4,935 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include [EU/SWE] Playstar - SOLO - LARGE MAP?

These Rust Dashboard lists include [EU/SWE] Playstar - SOLO - LARGE MAP: Best Rust community servers, Europe's Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on [EU/SWE] Playstar - SOLO - LARGE MAP mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^q (Premium): Joining takes Rust's premium status; ^o (Oxide): Oxide (uMod) provides the plugins here; EU (Europe): Europe is where the server browser puts it from [EU/SWE] Playstar - SOLO - LARGE MAP as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is [EU/SWE] Playstar - SOLO - LARGE MAP?

[EU/SWE] Playstar - SOLO - LARGE MAP has 9 of its 50 slots filled at the moment. Averaged across the last seven days: 10 players, peaking at 25. The busiest point in the last 48 hours was 21:00 UTC, averaging 12 players.

How does [EU/SWE] Playstar - SOLO - LARGE MAP rank against other Rust servers?

Player hours over seven days put [EU/SWE] Playstar - SOLO - LARGE MAP at #958 overall and #412 in Europe, in the top 4% of all ranked servers.

Wipe days

What does wipe day look like on [EU/SWE] Playstar - SOLO - LARGE MAP?

At their busiest, its recent wipes drew 32 players on average. On the latest wipe, 28 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 9 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on [EU/SWE] Playstar - SOLO - LARGE MAP?

The wipe rhythm on [EU/SWE] Playstar - SOLO - LARGE MAP is every 4 weeks on Thursday at 16:39 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world now in play was generated 13 days 3 hours ago. The tags carry a wipe schedule of once every two weeks.

Map and rules

What are the rules and settings on [EU/SWE] Playstar - SOLO - LARGE MAP?

The name of [EU/SWE] Playstar - SOLO - LARGE MAP gives no gather rate. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser. Oxide plugins are loaded. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. Joining takes Rust's premium status. VAC is on: that is Valve's anti-cheat.

Which map does [EU/SWE] Playstar - SOLO - LARGE MAP run?

A procedural map of size 5,000 with seed 3587689 is what [EU/SWE] Playstar - SOLO - LARGE MAP runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join [EU/SWE] Playstar - SOLO - LARGE MAP?

Type client.connect 192.121.44.42:28016 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. Joining takes Rust's premium status. You can find it online at https://discord.com/invite/gxJm7Pv.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Mods and access

^q
Premium Joining takes Rust's premium status.
^o
Oxide Oxide (uMod) provides the plugins here.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.