Rust Dashboard55,754 playing

LOCAL-TEST-DO-NOT-JOIN

Offline 188.29.127.80:28215 checked 30d ago

Players now

0of 2
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#16,917

top 71%

7-day average

0

peak –

Last wipe

30d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average
    401/ 400
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    338/ 350
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    36/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
    35/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
    46/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average
    150/ 200

Quick answers

from the figures on this page

Server

Is LOCAL-TEST-DO-NOT-JOIN online, and how reliable is it?

We last saw LOCAL-TEST-DO-NOT-JOIN 30 days 7 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 29 September 2026.

Which version of Rust does LOCAL-TEST-DO-NOT-JOIN run?

LOCAL-TEST-DO-NOT-JOIN runs Rust network protocol 2633 and build 165217, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is LOCAL-TEST-DO-NOT-JOIN located?

No region tag comes from LOCAL-TEST-DO-NOT-JOIN. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 188.29.127.80:28215.

Lists

Which Rust Dashboard lists and filters include LOCAL-TEST-DO-NOT-JOIN?

These Rust Dashboard lists include LOCAL-TEST-DO-NOT-JOIN: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on LOCAL-TEST-DO-NOT-JOIN mean?

These are the tags LOCAL-TEST-DO-NOT-JOIN publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is LOCAL-TEST-DO-NOT-JOIN?

At the moment LOCAL-TEST-DO-NOT-JOIN is offline; it last showed 30 days 7 hours ago.

How does LOCAL-TEST-DO-NOT-JOIN rank against other Rust servers?

Player hours over seven days put LOCAL-TEST-DO-NOT-JOIN at #16,917, in the top 71% of all ranked servers.

Reset times

What is the wipe schedule on LOCAL-TEST-DO-NOT-JOIN?

The record holds too few of LOCAL-TEST-DO-NOT-JOIN's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 30 days 10 hours ago.

Settings

What are the rules and settings on LOCAL-TEST-DO-NOT-JOIN?

The name of LOCAL-TEST-DO-NOT-JOIN gives no gather rate. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. It appears in the Community section of the server browser. VAC is on: that is Valve's anti-cheat.

Which map does LOCAL-TEST-DO-NOT-JOIN run?

The map is procedural and the game generates it on LOCAL-TEST-DO-NOT-JOIN.

Join

How do I join LOCAL-TEST-DO-NOT-JOIN?

Type client.connect 188.29.127.80:28215 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp2
Max players The server has 2 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol The game protocol is 2633; your build has to match it to join.
cs165217
Build Build 165217 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.